3.6 KiB
3.6 KiB
Changelog
Latest published Workshop version: 0.0.121
2026-10-25 — Small-terrain startup
- Fixed low-lying dry terrain being rejected during site placement, player spawning and mortar setup; water checks now use the actual ground surface.
- Helicopter landing sites can use clear ground near roads and use the landing-pad flatness limit instead of the stricter camp limit.
- Fixed aircraft clearance checks using the wrong ground height during extraction placement.
2026-10-24 — Placement on smaller terrains
- Improved mission placement on small maps with shorter airport separation for prisons and support for terrain bounds down to 1 km.
- Extraction searches can find a clear landing zone elsewhere when an airport has no suitable space.
- Difficult terrain searches try more positions for longer before giving up.
- Startup failures show their cause directly on the loading screen, including placement rejection reasons.
2026-10-21 — Radio intel progression
- Radio intel unlocks after five distinct non-radio sites are fully identified; finding and using radios in person remains unrestricted.
- Configure the requirement under Intel → Radio intel, with live progress and a zero option to disable it for the next round.
- Early ordinary folders reveal other sites; fixed radio documents stay available and are read automatically after unlocking.
2026-10-21 — Recon drones, body burial and spectator camera
- Players holding a shovel can bury dead bodies and their remaining equipment.
- Added optional enemy reconnaissance drones using Realistic Combat Drones, responding to recent HQ sightings.
- Configure the active drone limit and launch cooldown under HQ → Recon drones; disabled by default.
- Buffered the full first-person spectator camera position to reduce shaking from remote character movement corrections.
2026-10-20 — Optional site map hints
- Added an Intel menu option to show sites as question marks until intel identifies their types.
2026-10-20 — Safe intel cleanup
- Removing used intel folders preserves enemies' ability to discover stolen documents.
- Used ordinary folders are cleaned up even when no new locations remain to reveal.
- Failed inventory cleanup retries safely without granting extra intel or deleting objective documents.
2026-10-20 — Hunter recovery and intel cleanup
- Hunters with a blocked driver seat or failed reboarding can abandon the vehicle and continue on foot.
- Hunters remember failed approach positions and pause before attempting another coordinated manoeuvre.
- Ordinary intel folders are removed after revealing a location; objective documents are retained.
2026-10-17 — Fewer Šárka hunters
- Set how many anger points are needed per Šárka in the mission menu. Higher values mean fewer cars.
- Default: one car per three anger points, rounded down. Zero disables new waves.
2026-10-17 — Mission status readability
- Fixed clipped status and journal text so long reports can be scrolled.
- Fixed duplicated Šárka wave details and restored the hunting-patrol summary.
2026-10-17 — Mission menu navigation
- Reorganized the mission menu with main tabs across the top and related submenus on the left.
2026-10-17 — Configurable Šárka hunters
- Added a mission-menu setting for the number of Šárka special-forces cars per anger point.
- Set cars per anger point to zero to disable new waves. Deployed teams remain.
2026-10-17 — Discord changelog test
- Test notification for automatic mission changelogs.
2026-10-17 — Changelog notifications
- Added automatic Discord changelogs for new mission updates.