4.0 KiB
Escapists Rereintroduced
An independently authored replacement for the abandoned Escapists base mission, initially targeting vanilla Everon and up to twelve players. This is a separate repository and not a completed or release-ready replacement. The base rewrite is the primary deliverable; companion migration supports it.
The current base supplies prison spawning, two independent scavenging/clue routes, finite medical and outpost stock, an optional ground vehicle, physical radio documents, named discovery markers, native objectives, a separate radio-defence service, capacity-checked helicopter extraction, identity-based partial results, early helicopter-loss defeat, saved mission time/speed, defeat/restart, identity-based lives and local spectator following. Authored site definitions and an injected vanilla faction/asset catalog own the initial physical population. Core provides administration and startup diagnostics; the optional AI, Intel, Chat and Map addons extend its interfaces. HQ coordinates enemy responses through physical radios and available forces.
See current development status for verified checkpoints and the prioritized remaining work. Ordinary Core and companion startup now admit a real local prisoner cleanly; focused casualty-loading and physical mortar tests also pass. A later companion restart retains support-station cleanup errors. Manual gameplay, real multiplayer, complete HQ support, measured FPS improvement and release qualification remain unfinished. The original responsibility inventory is a scope map, not proof that every original behavior has been replaced.
Projects and scenarios
Five Workbench projects live in addons/core, addons/ai, addons/intel, addons/chat and addons/map:
- Open
addons/core/addon.gprojfor the independent base scenario,{AD62322D5213C440}Missions/ERR_Everon_Base.conf. - Open
addons/chat/addon.gprojfor full companion integration,{C1E20667DCE324ED}Missions/ERR_Everon.conf.
Both use the newly authored Everon child world. The only external addon dependency is vanilla Arma Reforger. All required successor resources are inside this repository. Vanilla assets are referenced, not redistributed; original restricted Escapists code, compositions, UI and audio are not included.
See player lifecycle, manual gameplay gaps, release qualification, performance comparison tooling, configuration and commands, site authoring, architecture and migration priorities.
Validation
Run source/resource isolation and production-policy regressions with Python 3 and a C++17 compiler:
python3 tools/check.py
For bounded hidden, muted local native tests, see runtime testing. Recorded Workbench checkpoints include Core-only and companion-loaded escape/restart, finite stock and document-loss recovery, twelve physical prisoner/seat fixtures, real medical treatment, local result/objective widgets, patrol movement and HQ preemption/resumption. Clean environment/restart evidence exists after narrowing the vanilla vehicle catalogs; it does not qualify subsequent source changes.
These scripted local fixtures manipulate positions and selected native states. They do not establish manual escape/piloting, real remote reconnects, twelve connected players or improved FPS. Separate regular-game runs establish standalone startup/admission; an isolated native Linux run establishes empty-server preparation, with inherited resource errors reproduced by a vanilla control. Current status separates those gaps from demonstrated development behavior. Validation evidence preserves exact source checkpoints and failed iterations; docs/acceptance.json keeps unverified release requirements pending.
No release package has been published.