Continue safe roadblock placement after admission and prison unlock, build posts incrementally, and clean up incomplete transactions. Add bounded stuck-patrol dismount recovery, defer deployment initialization during terrain takeover, reset deferred site search timing on first player arrival, and fix atlas page serialization and terrain resource lookup. Validation: 30 native Everon posts with 120 living guards after unlock; seven affected regression suites pass; two final restart smoke rounds complete with 21 assertions and no script/runtime failures. Existing dependency asset errors remain.
50 lines
3.1 KiB
Python
50 lines
3.1 KiB
Python
"""Execute road suitability/spacing and validate admin/settings integration."""
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from policy_harness import ROOT, body, run
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p=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_Roadblocks.c'
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code=body(p,'static int SearchMilliseconds(')+'\n'+body(p,'static int SearchAttempts(')+'\n'+body(p,'static bool Road(')+'\n'+body(p,'static bool Spaced(')
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code=code.replace('array<vector> used','Array<Vec>* used').replace('vector ', 'Vec ').replace('foreach (','for (').replace(' : used)', ' : *used)').replace('vector.DistanceXZ','Vec::DistanceXZ').replace('ERR_ForceRules.FiniteVector','Finite').replace('ERR_ForceRules.Finite','std::isfinite').replace('Math.AbsFloat','std::abs').replace('Math.Clamp','std::clamp')
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run(r'''
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <limits>
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#include <vector>
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struct Vec{float x,y,z;static float DistanceXZ(Vec a,Vec b){return std::hypot(a.x-b.x,a.z-b.z);}};
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bool Finite(Vec v){return std::isfinite(v.x)&&std::isfinite(v.y)&&std::isfinite(v.z);}
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template<class T>using Array=std::vector<T>;
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'''+code+r'''
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int main(){
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assert(SearchMilliseconds()==12000 && SearchAttempts()==300);
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float nan=std::numeric_limits<float>::quiet_NaN();
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assert(Road(4,40,2)&&Road(16,100,-2));
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assert(!Road(3.9,100,0)&&!Road(17,100,0)&&!Road(6,39,0));
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assert(!Road(6,100,2.1)&&!Road(6,100,-2.1)); // elevated bridge/underpass
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assert(!Road(nan,100,0)&&!Road(6,nan,0)&&!Road(6,100,nan));
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Array<Vec> used;Vec prison{0,0,0};
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assert(Spaced({700,50,0},&used,prison,3000));
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assert(!Spaced({699,0,0},&used,prison,3000));
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assert(!Spaced({2800,0,0},&used,prison,3000));
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used.push_back({1300,100,0});
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assert(Spaced({700,0,0},&used,prison,3000));
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assert(!Spaced({701,0,0},&used,prison,3000));
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assert(!Spaced({nan,0,0},&used,prison,3000));
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assert(!Spaced({700,0,0},nullptr,prison,3000));
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assert(!Spaced({700,0,0},&used,prison,nan));
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}
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''')
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settings=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c'
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assert '"roadblockCount"' in body(settings,'static array<string> Keys(')
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# Execute actual settings branches, not a duplicated policy.
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import re
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valid=re.search(r'if \(key == "roadblockCount"\) return ([^;]+);',body(settings,'static bool Valid('))[1]
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default=re.search(r'if \(key == "roadblockCount"\) return ([^;]+);',body(settings,'static int AddedDefault('))[1]
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run('#include <cassert>\nbool valid(int value){return '+valid+';}\nint main(){assert(!valid(-1)&&valid(0)&&valid(4)&&valid(12)&&valid(13)&&valid(30)&&!valid(31));assert('+default+'==4);}')
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s=p.read_text()
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assert s.index('m_Mode.Forces().Register(')<s.index('m_Mode.RegisterGroup(m_BuildGroup)')
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assert 'm_Groups.Insert(m_BuildGroup)' in s and 'm_Mode.Own(ownedEntity)' in s
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assert 'm_Attempts >= ERR_RoadblockRules.SearchAttempts()' in s and '>= ERR_RoadblockRules.SearchMilliseconds()' in s and 'm_Ready) return ERR_PrepareResult.READY' in s
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assert 'if (m_Target == 0) return Finish("disabled")' in s
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assert 'm_Positions.Count() >= m_Target' in s
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assert 'roadblockCount' not in body(settings,'static bool Randomizable(')
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print('PASS: road width/bridge/length checks, prison and post spacing, setting bounds/default, finite startup and owned HQ admission')
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