Files
EscapistsReintroduced/docs/evidence/ui-bmp-corrections-2026-10-04/resource-review.json
T
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

47 lines
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JSON

{
"Prefabs/Weapons/Core/Armament_Empty.et": {
"archive": "/home/jakub/.local/share/Steam/steamapps/compatdata/1874880/pfx/drive_c/users/steamuser/Documents/My Games/ArmaReforger/addons/WCS_Armaments_629B2BA37EFFD577/data.pak",
"sha256": "73b35bd524e30fe09f147f0dc5f197d49c341b46c660ec1ce402f143dc943731",
"same_as_prior_extracted_source": true,
"bytes": 1068
},
"Prefabs/Vehicles/Tracked/BMP1/VehParts/Turret/BMP1_Turret_Base.et": {
"archive": "/home/jakub/.local/share/Steam/steamapps/compatdata/1874880/pfx/drive_c/users/steamuser/Documents/My Games/ArmaReforger/addons/BMP-1IFV_5E524E4FEECCA92B/data.pak",
"sha256": "2fc39d7c2fc4bebe027efa5607ea71dd7dd0021daffb43f65332bf2698a52a4b",
"same_as_prior_extracted_source": true,
"bytes": 16134
},
"guid_identity": {
"database": "/home/jakub/.local/share/Steam/steamapps/compatdata/1874880/pfx/drive_c/users/steamuser/Documents/My Games/ArmaReforger/addons/WCS_Armaments_629B2BA37EFFD577/resourceDatabase.rdb",
"database_sha256": "7f38b7ed578b0b47864648a7b70288fe49dae4cc2556d5754377a1c28b2b6532",
"exact_record_count": 1,
"offset": 80834,
"guid": "52120E4BA120661B"
},
"sdk_hashes": {
"/tmp/erri-vanilla-stock/scripts/Game/generated/Weapon/WeaponSlotComponent.c": "f59ed140912e7ece862b1730af57cb8dcf2c65dbf40a27bba34eb83fa0d3bc58",
"/tmp/erri-vanilla-stock/scripts/Game/generated/Components/InventorySystem/InventoryItemComponent.c": "3d812681816be5d34a578f33e208d7802b22a899be008073bf437b7a8ecb2251",
"/tmp/erri-vanilla-stock/scripts/Game/generated/InventorySystem/InventoryStorageSlot.c": "45e584eb11f53e1b7374f375d57cdc58c8e757a7922c06cf5db9328ca3294cb5",
"/tmp/erri-vanilla-stock/scripts/Game/generated/EntitySlotInfo.c": "90e41e28a14bc677d829f38faff01ad9f0568d3ec4850c496568c379f8301e50"
},
"findings": [
"Exact standalone GenericEntity declares InventoryItemComponent with Enabled 0, WeaponComponent and no muzzle component; no inherited base prefab.",
"Exact BMP turret slot index3 declares AttachType InventoryStorageSlot Gun and this WeaponTemplate.",
"SDK WeaponSlotComponent exposes GetSlotInfo and GetWeaponEntity; InventoryStorageSlot exposes GetParentContainer and inherits EntitySlotInfo.GetAttachedEntity. SDK EntitySlotInfo.GetSlotInfo(entity) recognizes structural attachment through parent WeaponSlotComponent and GetAttachedEntity equality without requiring InventoryItemComponent.GetParentSlot.",
"InventoryItemComponent.GetParentSlot explicitly returns null if none. Native construction and consequences of Enabled 0 are not specified in available script; a reciprocal inventory-item slot is not promised for this disabled component.",
"Current reason64 conflates absent InventoryItemComponent with nonmatching/null parent slot. It follows successful allowed mounted entity, mount slot, and parent-container checks, but does not log which item-state branch failed."
],
"policy_candidate": "Only if native diagnostics establish the exact empty control structural binding: consider omission of an exact allowlisted zero-muzzle control via bounded structural slot proof (same allowed hierarchy, mount.GetWeaponEntity()==entity, mount.GetSlotInfo()==slot, slot.GetParentContainer()==mount, slot.GetAttachedEntity()==entity, exact physical weapon owner). Never relax inventory custody for real weapons/cargo or accept unknown/armed resources. Handle conflicting nonnull inventory binding fail-closed. This is a future candidate, not an approved implemented fix.",
"next_observation": "Extend existing opt-in reason64 diagnostic to separate component missing / null parent slot / different parent slot, and record slot.GetAttachedEntity equality plus zero-muzzle count for exact prefab. No extra gameplay state mutation or repeated native run requested by this review.",
"limits": [
"Read-only source and installed archive/RDB examination only; no native or compiler execution.",
"Enabled 0 supports a plausible explanation but is not runtime proof that null parent slot is expected; no source-only fix recommended."
],
"required_regressions_if_policy_adopted": [
"Actual whole sampler: exact known zero-muzzle control with observed missing reverse inventory binding and full structural slot proof is omitted; real guns and ammunition remain counted exactly once.",
"Refuse wrong GUID/path, nonzero muzzle list being omitted, unknown zero-muzzle resource, foreign hierarchy, missing/mismatched mount slot or parent container, different attached entity, and conflicting nonnull inventory parent slot.",
"Manager and direct hierarchy duplicate discovery of the same control remains deduplicated without poisoning completeness; known controls alone produce zero armed weapons and cannot satisfy the armed BMP fixture.",
"Retain existing real-weapon reciprocal custody, cargo/crew exclusion, node/weapon/muzzle bounds and fail-closed unknown behavior."
]
}