Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
83 lines
3.2 KiB
JSON
83 lines
3.2 KiB
JSON
{
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"server": "RKS #2",
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"log": "logs_2026-10-05_12-31-11",
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"workshop_build": "0.0.68",
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"findings": [
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"HQ received player sightings and coordinated three UAZs at mission time 405.4s.",
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"A distant flank exhausted its five-minute approach and resumed objective patrol at 708.1s; a nearby flank regrouped when cover died.",
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"Hunter destination intake incorrectly shared the 60-second mortar sighting cutoff.",
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"No BODY REPORT/AGGRESSION events; finite deployment allowance remained at its initial three vehicles.",
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"All six civilian cars failed readiness waiting for a seated living driver. Existing logs cannot isolate which predicate failed."
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],
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"changes": [
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"Ground search reads delivered HQ memory up to 300s and 500m uncertainty; mortar rules unchanged.",
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"Flank crews can dismount 140-450m from the reported sector instead of completing a long road loop.",
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"Cover loss allows bounded infantry investigation after 45s; failed movement still regroups.",
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"Only at least two living active teams reserve an encounter against additional hunter interception.",
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"Activate civilians before seating checks, register the vehicle, and recover the original unseated driver using native boarding. Cancel recovery at readiness/release/retirement.",
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"Throttled hunter allowance/search status, road failure and detailed civilian readiness logging."
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],
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"native": {
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"before": {
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"result": {
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"reason": "complete",
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"exit": -15
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},
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"script_errors": 0,
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"cars": {
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"0": {
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"ready": 1,
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"seated": 1,
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"displacement_m": 212.35
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},
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"1": {
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"ready": 0,
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"seated": 0,
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"displacement_m": 0.03
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},
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"2": {
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"ready": 0,
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"seated": 0,
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"displacement_m": 0.0
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}
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}
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},
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"after": {
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"result": {
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"reason": "complete",
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"exit": -15
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},
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"script_errors": 0,
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"cars": {
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"0": {
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"ready": 1,
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"seated": 1,
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"displacement_m": 202.22
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},
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"1": {
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"ready": 1,
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"seated": 1,
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"displacement_m": 227.03
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},
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"2": {
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"ready": 1,
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"seated": 1,
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"displacement_m": 205.53
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}
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}
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}
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},
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"regressions_passed": 18,
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"limitations": [
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"Exact initial cause of live civilian seating failure was not reproduced. Native forced-incomplete-boarding comparison confirms recovery.",
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"Hunter tactical changes validated by production-method tests and native compilation, not a new live multiplayer hunt.",
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"No live server config changes, restart or Workshop publication."
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],
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"source_sha256": {
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"addons/core/Scripts/Game/ERR/10_AI/ERR_CivilianTraffic.c": "ee8e5f0483ad738f6254adcd66e71ad4872fd000c92f44405c4dcc0453a40308",
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"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "38f82c6a256e965c9b837d6c2c950402a6b19aab177f84e9c6c508c9ef334d3e",
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"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterTactics.c": "18b75a36ce59d03aad4b56c4af3cc73a2fc63e4f562ee9d3a4f2c3d0aded6648",
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"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "bbd9f4f1acb8e20376f093c5f0b3d97d32fa2b7ed72ac942650df3e4a1afa36b"
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}
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}
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