Files
EscapistsReintroduced/docs/evidence/solo-hunters-traffic-2026-10-05/review.json
T
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

83 lines
3.2 KiB
JSON

{
"server": "RKS #2",
"log": "logs_2026-10-05_12-31-11",
"workshop_build": "0.0.68",
"findings": [
"HQ received player sightings and coordinated three UAZs at mission time 405.4s.",
"A distant flank exhausted its five-minute approach and resumed objective patrol at 708.1s; a nearby flank regrouped when cover died.",
"Hunter destination intake incorrectly shared the 60-second mortar sighting cutoff.",
"No BODY REPORT/AGGRESSION events; finite deployment allowance remained at its initial three vehicles.",
"All six civilian cars failed readiness waiting for a seated living driver. Existing logs cannot isolate which predicate failed."
],
"changes": [
"Ground search reads delivered HQ memory up to 300s and 500m uncertainty; mortar rules unchanged.",
"Flank crews can dismount 140-450m from the reported sector instead of completing a long road loop.",
"Cover loss allows bounded infantry investigation after 45s; failed movement still regroups.",
"Only at least two living active teams reserve an encounter against additional hunter interception.",
"Activate civilians before seating checks, register the vehicle, and recover the original unseated driver using native boarding. Cancel recovery at readiness/release/retirement.",
"Throttled hunter allowance/search status, road failure and detailed civilian readiness logging."
],
"native": {
"before": {
"result": {
"reason": "complete",
"exit": -15
},
"script_errors": 0,
"cars": {
"0": {
"ready": 1,
"seated": 1,
"displacement_m": 212.35
},
"1": {
"ready": 0,
"seated": 0,
"displacement_m": 0.03
},
"2": {
"ready": 0,
"seated": 0,
"displacement_m": 0.0
}
}
},
"after": {
"result": {
"reason": "complete",
"exit": -15
},
"script_errors": 0,
"cars": {
"0": {
"ready": 1,
"seated": 1,
"displacement_m": 202.22
},
"1": {
"ready": 1,
"seated": 1,
"displacement_m": 227.03
},
"2": {
"ready": 1,
"seated": 1,
"displacement_m": 205.53
}
}
}
},
"regressions_passed": 18,
"limitations": [
"Exact initial cause of live civilian seating failure was not reproduced. Native forced-incomplete-boarding comparison confirms recovery.",
"Hunter tactical changes validated by production-method tests and native compilation, not a new live multiplayer hunt.",
"No live server config changes, restart or Workshop publication."
],
"source_sha256": {
"addons/core/Scripts/Game/ERR/10_AI/ERR_CivilianTraffic.c": "ee8e5f0483ad738f6254adcd66e71ad4872fd000c92f44405c4dcc0453a40308",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "38f82c6a256e965c9b837d6c2c950402a6b19aab177f84e9c6c508c9ef334d3e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterTactics.c": "18b75a36ce59d03aad4b56c4af3cc73a2fc63e4f562ee9d3a4f2c3d0aded6648",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "bbd9f4f1acb8e20376f093c5f0b3d97d32fa2b7ed72ac942650df3e4a1afa36b"
}
}