Files
EscapistsReintroduced/docs/evidence/rifle-transfer-cancellation-2026-10-02/previous-source-suite/regressions.log
T
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
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Ran 48 tests in 14.268s
OK
.......
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Ran 7 tests in 0.358s
OK
..............
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Ran 14 tests in 2.617s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.496s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.087s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 2.302s
OK
.....
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Ran 5 tests in 1.368s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
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Ran 9 tests in 0.018s
OK
....
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Ran 4 tests in 0.202s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
........
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Ran 8 tests in 0.014s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.021s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.003s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.008s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
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Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.663s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.452s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 2.328s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.991s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: 35 prefabs have unique saved root entity IDs
REUSED unchanged bound pass: tests/test_objective_map_presentation.py
REUSED unchanged bound pass: tests/test_objective_map_element.py
REUSED unchanged bound pass: tests/test_native_objective_map_probe.py
REUSED unchanged bound pass: tests/test_prefab_identity.py
REUSED unchanged bound pass: tests/test_spawn_scene.py
REUSED unchanged bound pass: tests/test_spawn_scene_inventory.py
REUSED unchanged bound pass: tests/test_spawn_scene_lease.py
REUSED unchanged bound pass: tests/test_prison_ai.py
REUSED unchanged bound pass: tests/test_native_player_death_fixture.py
REUSED unchanged bound pass: tests/test_hq_planner_budget.py
REUSED unchanged bound pass: tests/test_observer_ownership.py
REUSED unchanged bound pass: tests/test_chat_client_ownership.py
REUSED unchanged bound pass: tests/test_native_observer_selector.py
REUSED unchanged bound pass: tests/test_ground_depot_loading.py
REUSED unchanged bound pass: tests/test_ground_depot_lifecycle.py
REUSED unchanged bound pass: tests/test_ground_depot_transfer.py
REUSED unchanged bound pass: tests/test_ground_depot_provenance.py
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 57 unique resources, exact vanilla/authorized external references
REUSED unchanged bound pass: tests/test_native_mounted_intercept.py
REUSED unchanged bound pass: tests/test_hq_mounted_dispatch.py
REUSED unchanged bound pass: tests/test_hq_mounted_intercept.py
REUSED unchanged bound pass: tests/test_native_maintenance_refuel.py
REUSED unchanged bound pass: tests/test_mine_intel.py
REUSED unchanged bound pass: tests/test_mine_intel_discovery_integration.py
REUSED unchanged bound pass: tests/test_infantry_combat.py
REUSED unchanged bound pass: tests/test_enemy_medicine.py
REUSED unchanged bound pass: tests/test_hunter_combat.py
REUSED unchanged bound pass: tests/test_hq_local_awareness.py
REUSED unchanged bound pass: tests/test_unconscious_controls.py
REUSED unchanged bound pass: tests/test_town_garrisons.py
REUSED unchanged bound pass: tests/test_field_sites.py
REUSED unchanged bound pass: tests/test_gameplay_session_regressions.py
REUSED unchanged bound pass: tests/test_gameplay_review_fixes.py
REUSED unchanged bound pass: tests/test_server_log_regressions.py
REUSED unchanged bound pass: tests/test_mortar_load_ack.py
REUSED unchanged bound pass: tests/test_hunter_profiles.py
REUSED unchanged bound pass: tests/test_hunter_lifecycle.py
REUSED unchanged bound pass: tests/test_hunter_opening.py
REUSED unchanged bound pass: tests/test_enemy_awareness.py
REUSED unchanged bound pass: tests/test_intel_body_inspection.py
REUSED unchanged bound pass: tests/test_body_recovery_lifecycle.py
REUSED unchanged bound pass: tests/test_air_support_policy.py
REUSED unchanged bound pass: tests/test_air_logistics_orders.py
REUSED unchanged bound pass: tests/test_air_recon.py
REUSED unchanged bound pass: tests/test_scouts.py
REUSED unchanged bound pass: tests/test_mortar_station.py
REUSED unchanged bound pass: tests/test_random_settings.py
REUSED unchanged bound pass: tests/test_debug_ai.py
REUSED unchanged bound pass: tests/test_generated_sites.py
REUSED unchanged bound pass: tests/test_terrain_sites.py
REUSED unchanged bound pass: tests/test_terrain_adapter.py
REUSED unchanged bound pass: tests/test_terrain_airfields.py
REUSED unchanged bound pass: tests/test_terrain_takeover.py
REUSED unchanged bound pass: tests/test_terrain_presentation.py
REUSED unchanged bound pass: tests/test_terrain_selection.py
REUSED unchanged bound pass: tests/test_faction_selection.py
REUSED unchanged bound pass: tests/test_faction_menu.py
REUSED unchanged bound pass: tests/test_content_policy.py
REUSED unchanged bound pass: tests/test_hq_road_intercept.py
REUSED unchanged bound pass: tests/test_hq_delivered_task.py
REUSED unchanged bound pass: tests/test_hq_local_handoff.py
REUSED unchanged bound pass: tests/test_hq_local_handoff_intake.py
REUSED unchanged bound pass: tests/test_native_local_handoff_probe.py
REUSED unchanged bound pass: tests/test_infantry_resupply_waypoints.py
REUSED unchanged bound pass: tests/test_infantry_placement_settle.py
REUSED unchanged bound pass: tests/test_native_infantry_fixture_lifecycle.py
REUSED unchanged bound pass: tests/test_native_infantry_cargo.py
REUSED unchanged bound pass: tests/test_native_infantry_setup.py
REUSED unchanged bound pass: tests/test_infantry_ammo_access.py
REUSED unchanged bound pass: tests/test_infantry_resupply_planning.py
REUSED unchanged bound pass: tests/test_infantry_supply_pool.py
REUSED unchanged bound pass: tests/test_hq_multiconvoy_supply.py
REUSED unchanged bound pass: tests/test_enemy_gunner_skill.py
REUSED unchanged bound pass: tests/test_native_memory_deadlines.py
REUSED unchanged bound pass: tests/test_convoy_auto_settings.py
REUSED unchanged bound pass: tests/test_convoy_startup.py
REUSED unchanged bound pass: tests/test_failure_result_refresh.py
REUSED unchanged bound pass: tests/test_infantry_resupply_coordinator.py
REUSED unchanged bound pass: tests/test_infantry_mine_coordinator.py
REUSED unchanged bound pass: tests/test_infantry_mine_transfer.py
REUSED unchanged bound pass: tests/test_infantry_ammo_transfer.py
REUSED unchanged bound pass: tests/test_finite_magazine_reservation.py
REUSED unchanged bound pass: tests/test_mounted_ammo_transfer.py
REUSED unchanged bound pass: tests/test_mounted_ammo_pickup.py
REUSED unchanged bound pass: tests/test_mounted_resupply.py
REUSED unchanged bound pass: tests/test_mounted_supply_integration.py
REUSED unchanged bound pass: tests/test_hq_ammo_reporting.py
REUSED unchanged bound pass: tests/test_enemy_radio.py
REUSED unchanged bound pass: tests/test_native_maintenance_stock.py
REUSED unchanged bound pass: tests/test_packed_external_game.py
REUSED unchanged bound pass: tests/test_hq_radio_node.py
REUSED unchanged bound pass: tests/test_vehicle_maintenance_stock.py
REUSED unchanged bound pass: tests/test_optional_transport.py
REUSED unchanged bound pass: tests/test_vehicle_entry_diagnostics.py
REUSED unchanged bound pass: tests/test_vehicle_security_native_probe.py
REUSED unchanged bound pass: tests/test_vehicle_security.py
REUSED unchanged bound pass: tests/test_vehicle_alarm.py
REUSED unchanged bound pass: tests/test_vehicle_alarm_perception.py
REUSED unchanged bound pass: tests/test_native_convoy_mine_stock.py
REUSED unchanged bound pass: tests/test_native_mine_stock_runner.py
REUSED unchanged bound pass: tests/test_native_mounted_ammo_probe.py
REUSED unchanged bound pass: tests/test_native_mounted_swap_probe.py
REUSED unchanged bound pass: tests/test_native_mounted_courier_probe.py
REUSED unchanged bound pass: tests/test_native_alarm_hearing.py
REUSED unchanged bound pass: tests/test_native_convoy_cover_probe.py
REUSED unchanged bound pass: tests/test_enemy_optics.py
REUSED unchanged bound pass: tests/test_convoy_combat.py
REUSED unchanged bound pass: tests/test_ai_stinger_admin.py
REUSED unchanged bound pass: tests/test_hq_ammo_dispatch.py
REUSED unchanged bound pass: tests/test_hq_convoy_combat.py
REUSED unchanged bound pass: tests/test_hq_ammo_sampler.py
REUSED unchanged bound pass: tests/test_hq_mine_sampler.py
REUSED unchanged bound pass: tests/test_hq_mounted_ammo_sampler.py
REUSED unchanged bound pass: tests/test_hq_mounted_binding.py
REUSED unchanged bound pass: tests/test_hq_vehicle_seats.py
REUSED unchanged bound pass: tests/test_native_hq_body_probe.py
REUSED unchanged bound pass: tests/test_hq_delivered_casualties.py
REUSED unchanged bound pass: tests/test_external_profile_review.py
REUSED unchanged bound pass: tests/test_hq_uplink_fairness.py
REUSED unchanged bound pass: tests/test_actor_group.py
REUSED unchanged bound pass: tests/test_native_package_external.py
REUSED unchanged bound pass: tests/test_native_convoy_probe.py
REUSED unchanged bound pass: tests/test_convoy_placement.py
REUSED unchanged bound pass: tests/test_convoy_road_plan.py
REUSED unchanged bound pass: tests/test_hq_convoy_dispatch.py
REUSED unchanged bound pass: tests/test_convoy_admission.py
REUSED unchanged bound pass: tests/test_convoy_dispatch.py
REUSED unchanged bound pass: tests/test_convoy_lifecycle.py
REUSED unchanged bound pass: tests/test_convoy_budget.py
REUSED unchanged bound pass: tests/test_supply_convoys.py
REUSED unchanged bound pass: tests/test_supply_budget_admission.py
REUSED unchanged bound pass: tests/test_mounted_initial_stock.py
REUSED unchanged bound pass: tests/test_convoy_mine_stock.py
REUSED unchanged bound pass: tests/test_convoy_column.py
REUSED unchanged bound pass: tests/test_hq_body_observer.py
REUSED unchanged bound pass: tests/test_hq_status_sampler.py
REUSED unchanged bound pass: tests/test_hq_watch.py
REUSED unchanged bound pass: tests/test_hq_assignment_lifecycle.py
REUSED unchanged bound pass: tests/test_force_ledger.py
REUSED unchanged bound pass: tests/test_enemy_equipment.py
REUSED unchanged bound pass: tests/test_enemy_loadout.py
REUSED unchanged bound pass: tests/test_automatic_equipment.py
REUSED unchanged bound pass: tests/test_engineer_mine.py
REUSED unchanged bound pass: tests/test_engineer_mine_site.py
REUSED unchanged bound pass: tests/test_engineer_mine_hq.py
REUSED unchanged bound pass: tests/test_hq_doctrine.py
REUSED unchanged bound pass: tests/test_hq_coverage.py
REUSED unchanged bound pass: tests/test_hq_task_reservations.py
REUSED unchanged bound pass: tests/test_hq_pursuit.py
REUSED unchanged bound pass: tests/test_hq_memory.py
REUSED unchanged bound pass: tests/test_external_addons.py
REUSED unchanged bound pass: tests/test_admin_tick_delivery.py
REUSED unchanged bound pass: tests/test_project_schema.py
REUSED unchanged bound pass: tests/test_admin_session.py
REUSED unchanged bound pass: tests/test_admin_providers.py
REUSED unchanged bound pass: tests/test_admin_menu.py
REUSED unchanged bound pass: tests/test_journal_readability.py
REUSED unchanged bound pass: tests/test_admin_player_tools.py
REUSED unchanged bound pass: tests/test_intel_admin.py
REUSED unchanged bound pass: tests/test_intel_reroll.py
REUSED unchanged bound pass: tests/test_intel_discovery_feedback.py
REUSED unchanged bound pass: tests/test_hq_report_selection.py
REUSED unchanged bound pass: tests/test_casualty_feedback.py
REUSED unchanged bound pass: tests/test_initial_admission_exhaustion.py
REUSED unchanged bound pass: tests/test_prison_held_action_proof.py
REUSED unchanged bound pass: tests/test_prison_held_action_evidence.py
REUSED unchanged bound pass: tests/test_prison_held_input_adapter.py
REUSED unchanged bound pass: tests/test_prison_held_runner.py
REUSED unchanged bound pass: tests/test_prison_coarse_facing.py
REUSED unchanged bound pass: tests/test_aircraft_field_probe.py
REUSED unchanged bound pass: tests/test_aircraft_field_runner.py
REUSED unchanged bound pass: tests/test_aircraft_field_rules.py
REUSED unchanged bound pass: tests/test_aircraft_field_envelope.py
REUSED unchanged bound pass: tests/test_aircraft_field_flight.py
REUSED unchanged bound pass: tests/test_command_maintenance.py
REUSED unchanged bound pass: tests/test_aircraft_service.py
REUSED unchanged bound pass: tests/test_aircraft_service_cancel_runner.py
REUSED unchanged bound pass: tests/test_prison_action_selection_proof.py
REUSED unchanged bound pass: tests/test_prison_action_selection_evidence.py
REUSED unchanged bound pass: tests/test_ordinary_gate_choices.py
REUSED unchanged bound pass: tests/test_aircraft_control_bridge.py
REUSED unchanged bound pass: tests/test_prison_alignment_proof.py
REUSED unchanged bound pass: tests/test_prison_alignment_evidence.py
REUSED unchanged bound pass: tests/test_aircraft_route_demand.py
REUSED unchanged bound pass: tests/test_prison_approach_proof.py
REUSED unchanged bound pass: tests/test_prison_approach_evidence.py
REUSED unchanged bound pass: tests/test_ordinary_gate_evidence.py
REUSED unchanged bound pass: tests/test_ordinary_gate_observer.py
REUSED unchanged bound pass: tests/test_ordinary_look_observer.py
REUSED unchanged bound pass: tests/test_ordinary_look_evidence.py
REUSED unchanged bound pass: tests/test_relative_look_runner.py
REUSED unchanged bound pass: tests/test_radio_waiting_text.py
REUSED unchanged bound pass: tests/test_inventory_control_runner.py
REUSED unchanged bound pass: tests/test_inventory_layout.py
REUSED unchanged bound pass: tests/test_headless_input_proof.py
REUSED unchanged bound pass: tests/test_headless_input_exercise_runner.py
REUSED unchanged bound pass: tests/test_private_prefix_cleanup.py
REUSED unchanged bound pass: tests/test_runner_private_cleanup.py
REUSED unchanged bound pass: tests/test_ordinary_input_runner.py
REUSED unchanged bound pass: tests/test_ordinary_input_observer.py
REUSED unchanged bound pass: tests/test_aircraft_route_envelope.py
REUSED unchanged bound pass: tests/test_aircraft_route_policy.py
REUSED unchanged bound pass: tests/test_aircraft_route_probe.py
REUSED unchanged bound pass: tests/test_rough_intel_feedback.py
REUSED unchanged bound pass: tests/test_headless_display_probe.py
REUSED unchanged bound pass: tests/test_headless_display_runner.py
REUSED unchanged bound pass: tests/test_preparation_status.py
REUSED unchanged bound pass: tests/test_hint_delivery.py
REUSED unchanged bound pass: tests/test_native_end_lifecycle.py
REUSED unchanged bound pass: tests/test_native_end_runner.py
REUSED unchanged bound pass: tests/test_escape_result_wording.py
REUSED unchanged bound pass: tests/test_native_stats.py
REUSED unchanged bound pass: tests/test_aircraft_translation.py
REUSED unchanged bound pass: tests/test_spawn_retry_budget.py
REUSED unchanged bound pass: tests/test_spawn_preload_timeout.py
REUSED unchanged bound pass: tests/test_action_feedback.py
REUSED unchanged bound pass: tests/test_native_aircraft_control.py
REUSED unchanged bound pass: tests/test_aircraft_flight_policy.py
REUSED unchanged bound pass: tests/test_aircraft_flight_envelope.py
REUSED unchanged bound pass: tests/test_ordinary_screenshot.py
REUSED unchanged bound pass: tests/test_participant_selection.py
REUSED unchanged bound pass: tests/test_native_shared_map_ownership.py
REUSED unchanged bound pass: tests/test_shared_map_ownership.py
REUSED unchanged bound pass: tests/test_intel_registration.py
REUSED unchanged bound pass: tests/test_mortar_activity_completion.py
REUSED unchanged bound pass: tests/test_packed_chat_game.py
REUSED unchanged bound pass: tests/test_native_mortar_refresh.py
REUSED unchanged bound pass: tests/test_archive_packed.py
REUSED unchanged bound pass: tests/test_mortar_refresh.py
REUSED unchanged bound pass: tests/test_packed_core_game.py
REUSED unchanged bound pass: tests/test_pak_inventory.py
REUSED unchanged bound pass: tests/test_native_mortar_salvo.py
REUSED unchanged bound pass: tests/test_spectator_guidance.py
REUSED unchanged bound pass: tests/test_spectator_recovery.py
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
Suite exit 0 programs 288 unchanged True