Files
EscapistsReintroduced/docs/evidence/recovery-launcher-2026-10-02/independent-launcher/prefix-starvation-mutation.c
T
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

562 lines
28 KiB
C

// HQ-owned ground rendezvous using delivered positions and existing finite cargo.
class ERR_InfantryResupplyRules
{
static bool Fresh(ERR_HQWatchEntry entry, float now)
{
return entry && !entry.Closed && entry.Count > 0 && entry.Fit > 0
&& ERR_ForceRules.Finite(now) && entry.ObservedAt >= 0 && now >= entry.ObservedAt
&& now - entry.ObservedAt <= 120000 && ERR_ForceRules.FiniteVector(entry.Position);
}
static bool Need(ERR_HQWatchEntry entry, float now)
{
return Fresh(entry, now) && entry.AmmoState && entry.AmmoState.Valid(entry.Count)
&& entry.AmmoState.Complete && entry.AmmoState.Members == entry.Count
&& entry.AmmoState.SmallArmsMuzzles > 0
&& entry.AmmoState.SmallArmsRounds + entry.AmmoState.SmallArmsChambers <= entry.Count * 30;
}
// Only positively sampled reloadable magazine-well muzzles establish launcher demand.
static bool LauncherNeed(ERR_HQWatchEntry entry, float now)
{
return Fresh(entry, now) && entry.AmmoState && entry.AmmoState.Valid(entry.Count)
&& entry.AmmoState.LauncherComplete && entry.AmmoState.Members == entry.Count
&& entry.AmmoState.LauncherMuzzles > 0
&& entry.AmmoState.LauncherRounds == 0 && entry.AmmoState.LauncherChambers == 0;
}
static bool LauncherPair(ERR_HQWatchEntry recipient, ERR_HQWatchEntry donor, float now)
{
return LauncherNeed(recipient, now) && Fresh(donor, now) && recipient.SourceId != donor.SourceId
&& vector.DistanceXZ(recipient.Position, donor.Position) <= 200;
}
static bool MinePair(ERR_HQWatchEntry recipient, ERR_HQWatchEntry donor, float now)
{
return Fresh(recipient, now) && Fresh(donor, now) && recipient.SourceId != donor.SourceId
&& recipient.AmmoState && recipient.AmmoState.Valid(recipient.Count)
&& recipient.AmmoState.MineComplete && recipient.AmmoState.MineMembers == recipient.Count
&& recipient.AmmoState.ReadyMines <= 1 && vector.DistanceXZ(recipient.Position, donor.Position) <= 200;
}
static bool Pair(ERR_HQWatchEntry recipient, ERR_HQWatchEntry donor, float now)
{
return Need(recipient, now) && Fresh(donor, now) && recipient.SourceId != donor.SourceId
&& vector.DistanceXZ(recipient.Position, donor.Position) <= 200;
}
}
class ERR_InfantryResupply
{
protected ERR_HQ m_HQ;
protected ERR_GameMode m_Mode;
protected ERR_ConvoyTask m_Convoy;
protected int m_ConvoySlot = -1;
protected ERR_ConvoyVehicle m_Truck;
protected ERR_HQUnit m_Recipient;
protected ERR_HQUnit m_Donor;
protected ref array<IEntity> m_Stock = {};
protected ref array<IEntity> m_Spent = {};
protected ref array<IEntity> m_MineStock = {};
protected ref ERR_ConvoyMineStock m_MineBatch;
protected bool m_MineStockCaptured;
protected bool m_MineTrip;
protected bool m_LauncherTrip;
protected int m_MineRecipientSlot = -1;
protected bool m_EmptyMineReplacement;
protected int m_MinesDelivered;
protected ref array<IEntity> m_Members = {};
protected ref array<IEntity> m_Served = {};
protected ref map<string, int> m_Consumed = new map<string, int>();
protected ref map<string, float> m_NextAttempt = new map<string, float>();
protected ref ERR_HQRoute m_Order;
protected ref ERR_InfantryAmmoTransfer m_Move;
protected ref ERR_InfantryMineTransfer m_MineMove;
protected ref ERR_MountedResupply m_Mounted;
protected IEntity m_Receiving;
protected AIWaypoint m_MoveWaypoint;
protected AIWaypoint m_HoldWaypoint;
protected vector m_Rendezvous;
protected int m_State; // 0 stock startup, 1 idle, 2 truck downlink, 3 stopped status, 4 infantry downlink, 5 transfer, 7 unresolved mine custody
protected int m_Trip;
protected int m_Token;
protected int m_ReportId;
protected int m_Delivered;
protected int m_TripDelivered;
protected float m_Deadline;
protected float m_StockDeadline = -1;
protected float m_HeldAt;
protected float m_NextTick;
protected bool m_Stopped;
protected string m_Reason;
void ERR_InfantryResupply(ERR_HQ hq, ERR_GameMode mode) { m_HQ = hq; m_Mode = mode; }
// Bind before startup; every coordinator retains its exact finite convoy identity.
bool Bind(ERR_ConvoyTask task, int slot, map<string, int> consumed, map<string, float> nextAttempt)
{
if (!task || !consumed || !nextAttempt || !m_HQ || !m_HQ.Convoys() || slot < 0 || slot >= 20
|| slot >= m_HQ.Convoys().Count() || m_HQ.Convoys().At(slot) != task) return false;
if (m_Stopped || m_Convoy || m_ConvoySlot >= 0 || m_State != 0 || m_Trip != 0 || m_NextTick != 0
|| m_StockDeadline >= 0 || !m_Stock.IsEmpty() || m_Move || m_Truck) return false;
m_Convoy = task; m_ConvoySlot = slot; m_Consumed = consumed; m_NextAttempt = nextAttempt;
return true;
}
ERR_ConvoyTask Task() { return m_Convoy; }
int State()
{
if (m_Mounted && m_Mounted.Busy()) return 6;
return m_State;
}
ERR_MountedResupply Mounted() { return m_Mounted; }
bool Unresolved() { return (m_Move && m_Move.Unresolved()) || (m_MineMove && m_MineMove.Unresolved()) || (m_Mounted && m_Mounted.Unresolved()); }
protected void PollTransfers(float now)
{
if (m_Mounted) m_Mounted.Tick(now);
if (m_Move && !m_Move.Unresolved() && (m_State <= 1 || (m_State == 7 && m_LauncherTrip)))
{
m_Move = null;
if (m_State == 7) Finish("launcher custody settled; original claims released without retry or refund");
}
if (m_MineMove && !m_MineMove.Unresolved() && (m_State <= 1 || m_State == 7))
{
m_MineMove = null;
if (m_State == 7) Finish("mine custody settled; original claims released without retry or refund");
}
}
int Delivered() { return m_Delivered; }
int MinesDelivered() { return m_MinesDelivered; }
int StockCount() { return m_Stock.Count(); }
// Admission uses the existing array object so an already-created mounted
// coordinator observes this exact finite addition without a replacement ledger.
protected int m_DepotImports;
bool DepotCurrent()
{
return Current() && m_State == 1 && !m_Move && !m_MineMove && !Unresolved()
&& (!m_Mounted || !m_Mounted.Busy()) && TruckValid(true);
}
bool DepotAvailable() { return DepotCurrent() && m_Stock.Count() < 96 && m_Spent.Count() < 96; }
bool DepotNeeded()
{
if (!DepotAvailable()) return false;
int committed;
foreach (IEntity item : m_Spent)
if (item && m_Stock.Contains(item)) committed++;
return committed > m_DepotImports;
}
ERR_ConvoyVehicle DepotTruck()
{
if (!DepotCurrent()) return null;
return m_Truck;
}
bool AdmitDepot(ERR_GroundDepotLoading job, IEntity item)
{
if (!job || !DepotAvailable() || !item || m_Stock.Contains(item) || m_Spent.Contains(item)) return false;
if (!job.DeliveredTo(this, item) || !Contains(m_Truck.Entity, item)) return false;
m_Stock.Insert(item); m_DepotImports++; Audit("one exact finite camp magazine admitted after proved physical courier delivery");
return true;
}
protected void Audit(string reason)
{
if (m_MineTrip) reason = "mine top-up: " + reason;
if (m_LauncherTrip) reason = "depleted launcher magazine: " + reason;
m_Reason = reason;
m_HQ.Journal().Write("INFANTRY SUPPLY", string.Format("convoy-slot=%1 trip=%2 state=%3 moved=%4 spent=%5/%6; %7", m_ConvoySlot, m_Trip, m_State, m_Delivered, m_Spent.Count(), m_Stock.Count(), reason), m_ReportId);
}
protected bool Current()
{
return !m_Stopped && Replication.IsServer() && m_Mode && m_Mode == ERR_GameMode.Get() && m_Mode.Active();
}
protected bool Contains(IEntity owner, IEntity item)
{
if (!owner || !item) return false;
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(owner.FindComponent(InventoryStorageManagerComponent));
if (!inventory) return false;
array<IEntity> items = {}; ERR_Inventory.Items(inventory, items);
return items.Count() <= 128 && items.Contains(item);
}
protected bool ConvoyCurrent()
{
if (!m_HQ || !m_Convoy) return false;
if (m_ConvoySlot < 0) return m_HQ.ConvoyTask() == m_Convoy;
return m_HQ.Convoys() && m_ConvoySlot < m_HQ.Convoys().Count() && m_HQ.Convoys().At(m_ConvoySlot) == m_Convoy;
}
protected bool TruckValid(bool allowArrived = false)
{
if (!m_Convoy || m_Convoy.Stopped || !m_Convoy.Ready || !m_Convoy.Receipt || !m_Convoy.Receipt.Consumed
|| !ConvoyCurrent() || m_Convoy.Vehicles.Count() != 6 || m_Convoy.Vehicles[1] != m_Truck) return false;
if (!m_Truck || m_Truck.Index != 1 || !m_Truck.Registered || m_Truck.Released || (m_Truck.Arrived && !allowArrived)
|| !m_Truck.CrewValid(m_Mode) || ERR_ConvoyRules.Captured(m_Truck.Entity, m_Truck.Group)) return false;
ERR_ForceRecord record = m_Mode.Forces().FindGroup(m_Truck.Group);
return record && record.Physical && !record.Eliminated && record.Kind == ERR_ForceKind.CONVOY
&& m_Convoy.Receipt.Records.Count() >= 6 && record.Id == m_Convoy.Receipt.Records[1];
}
protected bool Quiet(ERR_HQUnit unit)
{
return unit && unit.Group && unit.Utility && !unit.Group.IsSlave() && unit.Group.GetPlayerCount(true) == 0
&& unit.Group.GetFaction() == m_Mode.EnemyFaction()
&& (!unit.Utility.m_Perception || unit.Utility.m_Perception.m_aTargets.IsEmpty());
}
protected bool Roster()
{
if (!m_Recipient || !Quiet(m_Recipient) || !m_Recipient.StatusSampler.OwnsRoster(m_Recipient.Group)) return false;
int strength = m_Recipient.StatusSampler.InitialStrength();
if (strength < 1 || strength > 32) return false;
array<AIAgent> agents = {}; m_Recipient.Group.GetAgents(agents);
if (agents.IsEmpty() || agents.Count() > 32) return false;
foreach (AIAgent agent : agents)
if (!agent || !m_Members.Contains(agent.GetControlledEntity())) return false;
bool living;
foreach (IEntity actor : m_Members)
{
if (!actor || !ERR_Actors.Alive(actor)) continue;
// Returning to the group cannot undo a sampler's permanent release of an
// original slot after transfer or player control during this trip.
bool attributed = false;
for (int slot = 0; slot < strength; slot++)
{
if (m_Recipient.StatusSampler.InitialMember(slot) != actor) continue;
attributed = m_Recipient.StatusSampler.CanAttribute(slot, actor);
break;
}
if (!attributed) return false;
if (ERR_Actors.Player(actor) || ERR_Actors.Group(actor) != m_Recipient.Group
|| SCR_FactionManager.SGetFaction(actor) != m_Mode.EnemyFaction() || CompartmentAccessComponent.GetVehicleIn(actor)) return false;
if (ERR_Actors.CanFight(actor)) living = true;
}
return living;
}
protected void Stock(float now)
{
if (!m_Convoy) m_Convoy = m_HQ.ConvoyTask();
if (m_Convoy && !ConvoyCurrent()) { Stop(); return; }
if (!m_Convoy || !m_Convoy.Ready || m_Convoy.Vehicles.Count() != 6) return;
m_Truck = m_Convoy.Vehicles[1];
if (!TruckValid()) { Stop(); return; }
// Cargo has a later, separately bounded lifecycle than native crew admission.
// Supply convoys first request faction weapons, then their matching magazines.
if (m_StockDeadline < 0) m_StockDeadline = now + 90000;
if (now >= m_StockDeadline) { Stop(); return; }
if (!m_Convoy.CargoIssued) return;
ERR_SupplyConvoyTask supply = ERR_SupplyConvoyTask.Cast(m_Convoy);
if (supply && !supply.MagazinesIssued) return;
if (supply) m_MineBatch = supply.MineStock;
foreach (ERR_ConvoyCargoCallback operation : m_Convoy.Cargo)
if (!operation.Finished) return;
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(m_Truck.Entity.FindComponent(InventoryStorageManagerComponent));
if (!inventory) { Stop(); return; }
array<IEntity> items = {}; ERR_Inventory.Items(inventory, items);
if (items.Count() > 128) { Stop(); return; }
foreach (IEntity item : items)
{
if (!item || !item.FindComponent(BaseMagazineComponent)) continue;
if (m_Stock.Count() >= 96) { Stop(); return; }
m_Stock.Insert(item);
}
m_State = 1; Audit("truck magazine identities captured once after startup; absent/looted stock is never replaced");
}
bool TryPlan(ERR_HQUnit recipient, ERR_HQUnit donor, ERR_HQWatchEntry demand, ERR_HQWatchEntry donorStatus, float now, bool mineTrip = false, bool launcherTrip = false)
{
if (!Current() || m_State != 1 || m_Move || m_MineMove || (m_Mounted && m_Mounted.Busy()) || m_Trip >= 128 || !TruckValid()) return false;
if ((mineTrip && launcherTrip) || m_Truck.Combat.Held || m_Truck.SupplyToken > 0 || !recipient || !donor) return false;
if (donor.Group != m_Truck.Group || recipient.HomeGuard || !Quiet(recipient) || !Quiet(donor)) return false;
if (donor.Downlink || donor.PendingOrder || donor.PendingConvoyOrder) return false;
if (mineTrip)
{
if (!ERR_InfantryResupplyRules.MinePair(demand, donorStatus, now)) return false;
// Empty reports authorize only an original startup-designated engineer.
// This reads retained entitlement, never live positions/inventory for planning.
if (demand.AmmoState.ReadyMines == 0)
{
bool designated;
for (int member = 0; member < recipient.StatusSampler.InitialStrength() && member < 32; member++)
{
IEntity original = recipient.StatusSampler.InitialMember(member);
if (original && recipient.StatusSampler.CanAttribute(member, original)
&& m_HQ.MineSupplyReady(recipient.Group, original, true)) { designated = true; break; }
}
if (!designated) return false;
}
}
else if (launcherTrip)
{
if (!ERR_InfantryResupplyRules.LauncherPair(demand, donorStatus, now)) return false;
}
else if (!ERR_InfantryResupplyRules.Pair(demand, donorStatus, now)) return false;
if (demand.SourceId != recipient.ForceSourceId || donorStatus.SourceId != donor.ForceSourceId) return false;
if (demand.MessageId <= m_Consumed.Get(demand.SourceId) || now < m_NextAttempt.Get(demand.SourceId)) return false;
bool available;
if (mineTrip)
{
if (!CaptureMines()) return false;
foreach (IEntity mine : m_MineStock)
if (ERR_InfantryMineTransfer.ReadyMine(mine) && !m_Spent.Contains(mine) && Contains(m_Truck.Entity, mine)) { available = true; break; }
}
else if (launcherTrip) available = LauncherStock(recipient);
else foreach (IEntity magazine : m_Stock) if (magazine && !m_Spent.Contains(magazine) && Contains(m_Truck.Entity, magazine)) { available = true; break; }
if (m_Spent.Count() >= 96) return false;
if (!available) return false;
m_Members.Clear();
for (int i = 0; i < recipient.StatusSampler.InitialStrength(); i++)
{
IEntity actor = recipient.StatusSampler.InitialMember(i);
if (actor && recipient.StatusSampler.CanAttribute(i, actor)) m_Members.Insert(actor);
}
m_Recipient = recipient; m_Donor = donor;
if (!Roster()) { m_Recipient = null; m_Donor = null; return false; }
// Disjoint bounded token range from the existing mortar courier's trip IDs.
int slot = m_ConvoySlot;
if (slot < 0) slot = 0; // Isolated legacy fixture uses the first convoy's range.
int token = 100000 + slot * 128 + m_Trip + 1;
if (!m_HQ.ReserveLogistics(recipient.Group, token)) { m_Recipient = null; m_Donor = null; return false; }
m_MineTrip = mineTrip; m_LauncherTrip = launcherTrip; m_MineRecipientSlot = -1; m_Receiving = null; m_EmptyMineReplacement = false;
m_Trip++; m_Token = token; m_Truck.SupplyToken = token; m_ReportId = demand.MessageId; m_TripDelivered = 0; m_Served.Clear();
m_Consumed.Set(demand.SourceId, demand.MessageId); m_NextAttempt.Set(demand.SourceId, now + 180000);
m_Deadline = Math.Min(now + 120000, demand.ObservedAt + 180000); m_State = 2;
string purpose = "stop existing ammo truck and report position";
if (mineTrip) purpose += "; one finite PMN4 top-up for an existing carrier";
if (launcherTrip) purpose += "; finite compatible magazine for a reported depleted launcher";
m_Order = m_HQ.Downlink(donor.Group, "INFANTRY SUPPLY HOLD", purpose, m_ReportId);
if (!m_Order) Finish("truck radio downlink unavailable");
else Audit("existing patrol reserved; truck hold awaits radio delivery");
return true;
}
// Optional mine startup must never delay normal magazine readiness. Pin the
// original batch during Stock(), then copy its closed exact identities once.
protected bool CaptureMines()
{
ERR_SupplyConvoyTask supply = ERR_SupplyConvoyTask.Cast(m_Convoy);
if (!supply || !m_MineBatch || supply.MineStock != m_MineBatch || !m_MineBatch.Complete()) return false;
if (m_MineStockCaptured) return !m_MineStock.IsEmpty();
m_MineStockCaptured = true;
int count = m_MineBatch.Count();
if (count < 0 || count > 2) return false;
for (int index = 0; index < count; index++)
{
IEntity item = m_MineBatch.At(index);
if (item && !m_MineStock.Contains(item)) m_MineStock.Insert(item);
}
return true;
}
// Compatibility-only preflight of original own carriers; HQ still uses the
// delivered report for demand and positions. No item is reserved or moved here.
protected bool LauncherStock(ERR_HQUnit recipient)
{
if (!recipient || !recipient.StatusSampler || m_Stock.Count() > 96) return false;
int strength = recipient.StatusSampler.InitialStrength();
if (strength < 1 || strength > 32) return false;
int checks;
foreach (IEntity magazine : m_Stock)
{
if (!magazine || m_Spent.Contains(magazine) || !Contains(m_Truck.Entity, magazine)) continue;
for (int slot = 0; slot < strength; slot++)
{
if (++checks > 128) return false;
IEntity actor = recipient.StatusSampler.InitialMember(slot);
if (!actor || !recipient.StatusSampler.CanAttribute(slot, actor) || !ERR_Actors.CanFight(actor)) continue;
if (ERR_InfantryAmmoTransfer.Compatible(actor, magazine, true)) return true;
}
}
return false;
}
bool TryPlanLauncher(ERR_HQUnit recipient, ERR_HQUnit donor, ERR_HQWatchEntry demand, ERR_HQWatchEntry donorStatus, float now)
{
return TryPlan(recipient, donor, demand, donorStatus, now, false, true);
}
bool TryPlanMines(ERR_HQUnit recipient, ERR_HQUnit donor, ERR_HQWatchEntry demand, ERR_HQWatchEntry donorStatus, float now)
{
return TryPlan(recipient, donor, demand, donorStatus, now, true);
}
// Share exact frozen inventory identities and global radio replay state.
bool TryPlanMounted(ERR_HQUnit recipient, ERR_HQUnit donor, ERR_HQWatchEntry demand, ERR_HQWatchEntry donorStatus, float now)
{
if (!Current() || m_State != 1 || m_Move || m_MineMove || m_ConvoySlot < 0 || !TruckValid(true)) return false;
if (m_Mounted && m_Mounted.Busy()) return false;
if (!m_Mounted) m_Mounted = new ERR_MountedResupply(m_HQ, m_Mode, m_Convoy, m_ConvoySlot, m_Stock, m_Spent, m_Consumed, m_NextAttempt);
return m_Mounted.Begin(recipient, donor, demand, donorStatus, now);
}
protected bool Waypoints()
{
m_MoveWaypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), ERR_Actors.Ground(m_Rendezvous)));
m_HoldWaypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.DefendWaypoint(), ERR_Actors.Ground(m_Rendezvous)));
if (!m_MoveWaypoint || !m_HoldWaypoint) return false;
// The reported rendezvous is 3 m from the donor report. A 2 m move
// radius allowed arrival 5 m away, beyond the transfer's physical reach.
m_MoveWaypoint.SetCompletionRadius(0.5); m_HoldWaypoint.SetCompletionRadius(0.5);
m_Recipient.Group.AddWaypointAt(m_HoldWaypoint, 0); m_Recipient.Group.AddWaypointAt(m_MoveWaypoint, 0);
m_Recipient.Group.ActivateAI(); return true;
}
protected void ClearWaypoints()
{
if (m_MoveWaypoint) { if (m_Recipient && m_Recipient.Group) m_Recipient.Group.RemoveWaypoint(m_MoveWaypoint); ERR_Actors.DeleteSpawned(m_MoveWaypoint); }
if (m_HoldWaypoint) { if (m_Recipient && m_Recipient.Group) m_Recipient.Group.RemoveWaypoint(m_HoldWaypoint); ERR_Actors.DeleteSpawned(m_HoldWaypoint); }
m_MoveWaypoint = null; m_HoldWaypoint = null;
}
protected void Finish(string reason)
{
Audit(reason);
if (m_Move) m_Move.Stop();
if (m_MineMove) m_MineMove.Stop();
ClearWaypoints();
m_Order = null;
// A late native move must not race another truck's newer report. Retain both
// exact claims until this one submitted identity proves custody or deletion.
if ((m_MineMove && m_MineMove.Unresolved()) || (m_LauncherTrip && m_Move && m_Move.Unresolved())) { m_State = 7; return; }
if (m_Recipient) m_HQ.ReleaseLogistics(m_Recipient.Group, m_Token);
if (m_Truck && m_Truck.SupplyToken == m_Token) { m_Truck.SupplyToken = 0; m_Truck.SupplyHeld = false; }
m_Recipient = null; m_Donor = null; m_Order = null; m_Receiving = null; m_State = 1; m_MineTrip = false; m_LauncherTrip = false; m_MineRecipientSlot = -1;
}
protected void TransferMine(float now)
{
if (m_MineMove)
{
int result = m_MineMove.Tick(now);
if (result == 0) return;
if (result < 0) { Finish("native mine transfer failed or expired; exact submitted identity stays spent"); return; }
m_MineMove = null; m_MinesDelivered++;
Finish("one exact finite PMN4 confirmed in the original carrier inventory"); return;
}
if (!m_Receiving)
{
int strength = m_Recipient.StatusSampler.InitialStrength();
for (int slot = 0; slot < strength && slot < 32; slot++)
{
IEntity actor = m_Recipient.StatusSampler.InitialMember(slot);
if (!actor || !m_Members.Contains(actor) || !m_Recipient.StatusSampler.CanAttribute(slot, actor, false)) continue;
if (!ERR_Actors.CanFight(actor) || vector.DistanceXZ(actor.GetOrigin(), m_Truck.Entity.GetOrigin()) > 4) continue;
if (!m_HQ.MineSupplyReady(m_Recipient.Group, actor)) continue;
IEntity carried;
int count = ERR_InfantryMineTransfer.CarriedCount(actor, m_Recipient.Group, carried);
if (count != 1 && (count != 0 || !m_HQ.MineSupplyReady(m_Recipient.Group, actor, true))) continue;
m_EmptyMineReplacement = count == 0;
m_Receiving = actor; m_MineRecipientSlot = slot; break;
}
if (!m_Receiving) return;
}
if (!m_HQ.MineSupplyReady(m_Recipient.Group, m_Receiving, m_EmptyMineReplacement)) return;
IEntity carried;
int count = ERR_InfantryMineTransfer.CarriedCount(m_Receiving, m_Recipient.Group, carried);
if (!m_Recipient.StatusSampler.CanAttribute(m_MineRecipientSlot, m_Receiving, false)
|| (m_EmptyMineReplacement && count != 0) || (!m_EmptyMineReplacement && count != 1))
{ Finish("original mine recipient lost or its pinned zero/one stock changed"); return; }
foreach (IEntity mine : m_MineStock)
{
if (!ERR_InfantryMineTransfer.ReadyMine(mine) || m_Spent.Contains(mine) || !Contains(m_Truck.Entity, mine)) continue;
ERR_FiniteMagazineReservation reservation = new ERR_FiniteMagazineReservation(m_MineStock, m_Spent, mine);
if (!reservation.Reserve()) continue;
m_MineMove = new ERR_InfantryMineTransfer(m_Mode, m_Truck.Entity, m_Truck.Group, m_Receiving, m_Recipient.Group,
mine, reservation, m_Recipient.StatusSampler, m_MineRecipientSlot, m_EmptyMineReplacement);
m_MineMove.Tick(now);
// The leaf commits before the one native move. Only an unsubmitted refusal
// may release its tentative claim while the same carrier approaches/retries.
if (m_MineMove.Submitted()) return;
reservation.ReleaseUnsubmitted(); m_MineMove = null;
break;
}
}
protected void Transfer(float now)
{
if (m_Move)
{
int result = m_Move.Tick(now);
if (result == 0) return;
if (result < 0) { Finish("native transfer rejected, expired or lost authority; no item retry"); return; }
m_Move = null; m_Delivered++; m_TripDelivered++; m_Served.Insert(m_Receiving); m_Receiving = null;
Audit("exact finite magazine confirmed in original soldier inventory");
if (m_TripDelivered >= 6) { Finish("six-magazine trip allowance reached"); return; }
}
foreach (IEntity actor : m_Members)
{
if (!ERR_Actors.CanFight(actor) || m_Served.Contains(actor) || vector.DistanceXZ(actor.GetOrigin(), m_Truck.Entity.GetOrigin()) > 4) continue;
ERR_HQAmmoSnapshot local = new ERR_HQAmmoSnapshot(); local.Complete = true; local.LauncherComplete = true;
ERR_HQAmmoSampler.Inspect(actor, m_Recipient.Group, local);
if (m_LauncherTrip)
{
if (!local.Valid(1) || !local.LauncherComplete || local.Members != 1 || local.LauncherMuzzles <= 0
|| local.LauncherRounds != 0 || local.LauncherChambers != 0) continue;
}
else if (!local.Complete || local.SmallArmsMuzzles <= 0 || local.SmallArmsRounds + local.SmallArmsChambers > 30) continue;
foreach (IEntity magazine : m_Stock)
{
if (!magazine || m_Spent.Contains(magazine) || !Contains(m_Truck.Entity, magazine) || !ERR_InfantryAmmoTransfer.Compatible(actor, magazine, m_LauncherTrip)) continue;
ERR_FiniteMagazineReservation reservation = new ERR_FiniteMagazineReservation(m_Stock, m_Spent, magazine);
if (!reservation.Reserve()) continue;
m_Receiving = actor;
m_Move = new ERR_InfantryAmmoTransfer(m_Mode, m_Truck.Entity, m_Truck.Group, actor, m_Recipient.Group, magazine, !m_LauncherTrip, m_LauncherTrip);
m_Move.Tick(now);
if (m_Move.Submitted()) { reservation.Commit(); return; }
// No native operation exists yet: approach geometry, stopped state or
// capacity may improve while the same bounded rendezvous remains valid.
// Keep every submitted identity spent, including a synchronous rejection.
reservation.ReleaseUnsubmitted(); m_Move = null; m_Receiving = null;
break; // At most one unsubmitted preflight per member on this slow tick.
}
}
}
void Tick(float now)
{
if (!ERR_ForceRules.Finite(now) || now < 0) return;
// Stopped services retain uncertain leaf refs until exact late proof settles.
if (m_Stopped) { PollTransfers(now); return; }
if (!Current() || now < m_NextTick) return;
m_NextTick = now + 1000;
PollTransfers(now);
if (m_Mounted && m_Mounted.Busy()) return;
if (m_State == 7) return;
if (m_State == 0) { Stock(now); return; }
if (m_State == 1)
{
if (m_Move && !m_Move.Unresolved()) m_Move = null;
return;
}
if (now >= m_Deadline || !TruckValid() || !Quiet(m_Donor) || !Roster() || m_Truck.Combat.Held
|| m_HQ.LogisticsToken(m_Recipient.Group) != m_Token)
{ Finish("rendezvous expired, contact appeared or original ownership changed"); return; }
if (m_Truck.SupplyToken != m_Token) { Finish("truck hold authority lost"); return; }
if (m_State == 2)
{
int delivered = m_Order.Advance(now, m_HQ.Journal());
if (delivered == 0) return;
if (delivered < 0 || m_Truck.SupplyToken != m_Token) { Finish("truck hold downlink interrupted or reservation lost"); return; }
m_Truck.SupplyHeld = true; m_Truck.ClearOrder(); m_HeldAt = -1;
m_Order = null; m_State = 3; Audit("truck received stop; waiting for delivered stopped-position report"); return;
}
if (m_State == 3)
{
// The delivered hold asks the original crew to report only after physically stopping.
if (m_HeldAt < 0)
{
Physics physics = m_Truck.Entity.GetPhysics();
if (!physics) return;
float speed = physics.GetVelocity().Length();
float angular = physics.GetAngularVelocity().Length();
if (!(speed >= 0 && speed <= 0.25 && angular >= 0 && angular <= 0.1)) return;
m_HeldAt = now; m_Donor.NextStatus = now; return;
}
ERR_HQWatchEntry stopped = m_HQ.Watch().Find(m_Donor.ForceSourceId);
if (!ERR_InfantryResupplyRules.Fresh(stopped, now) || stopped.ObservedAt < m_HeldAt) return;
m_Rendezvous = stopped.Position + "3 0 0";
m_Order = m_HQ.Downlink(m_Recipient.Group, "INFANTRY SUPPLY RENDEZVOUS", string.Format("walk to reported stopped ammo truck at %1", m_Rendezvous), m_ReportId);
if (!m_Order) { Finish("infantry radio downlink unavailable"); return; }
m_State = 4; return;
}
if (m_State == 4)
{
int delivered = m_Order.Advance(now, m_HQ.Journal());
if (delivered == 0) return;
if (delivered < 0 || !Waypoints()) { Finish("infantry order interrupted or native waypoint creation failed"); return; }
m_Order = null; m_State = 5; Audit("infantry received reported rendezvous; native movement and physical transfer required");
}
if (m_State == 5)
{
if (m_MineTrip) TransferMine(now);
else Transfer(now);
}
}
string Status()
{
string detail = string.Format("Ground supply: state=%1 trips=%2 infantry moved=%3 stock=%4 spent=%5", State(), m_Trip, m_Delivered, m_Stock.Count(), m_Spent.Count());
return detail + string.Format("; mines moved=%1 initial=%2; %3", m_MinesDelivered, m_MineStock.Count(), m_Reason);
}
void Stop()
{
if (m_Stopped) return;
if (m_Mounted) m_Mounted.Stop();
Finish("service stopped; original forces and all remaining cargo retained"); m_Stopped = true;
}
}