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EscapistsReintroduced/docs/evidence/ai-delegation-1.8-2026-10-07/diag-binary-string-evidence.txt
T
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

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CONTEXT AILibrary global counts
$9A
@"9A
AIWorldClass
AI limits info
Active AILimit: %d/%d
AILibrary global counts
AI Agent Navigator
Agent (0x%p) %s
Group (0x%p) %s
Agent pos <%f, %f, %f>
target AI context
AIAgent name: %s [0x%p]; Parent Group [0x%p]
Output text is too long!
Rest of the output was cut. Try lowering the tree depth.
AI total count = %d
Active AI count = %d
AIGroups/ AIAgents
LOD %02d = %d/ %d
LOD >0 = %d/ %d
Danger messages count %d
AI messages count %d
AI simulation time ms %.3f
Postponed AI simulation [s] %.3f
Highest postponed AI simulation [s] %.3f
E:\jenkins\workspace\continuous_branches_stable_1.8.0\ARGamecode\Plugins\AILibLegacy\AILib\Source\AILib\Entities\AIWorld.cpp
This is not the only AIWorld that is present in the world! Make sure You know what You are doing
Formation
Formations
CONTEXT Script profiler
Texture memory stats
off,1ms,2ms,5ms,10ms
Slow script
Verbose script Print
off,frame,average,memory
Script profiler
Script prof. external
off,once,periodic
Test mem-stress
Flush memory
Flush audio
none,on,off
Memory validation
Dump render resources
Counters
lctrl+num3
off,1ms,5ms,10ms,20ms,50ms,100ms
Slow down
off,120,60,40,30,20,10,5,2,0
Limit FPS
Widget statistics
off,once
Widget hierarchy to log
none,hierarchy,time
Widget update to log
Loaded particle FX
No render
Shape instancing
CONTEXT Profile Bullet
Draw Bullet shape AABB
Draw obj center of mass
Draw Bullet contacts
Force sleep Bullet
disabled,>1ms,>5ms,>10ms,>20ms,>50ms
Profile Bullet
Bullet MT
Debugger
Replay step fwd
Replay step back
Stop replay
disabled, enabled
Replay stats
all, 1, 2, 3, 4
Replay target
{735D641EBFC529}system/wbdata/ParticleEditor/defaultMaterial.emat
{29FBEC1991810EEF}system/wbdata/ParticleEditor/defaultPrefab.et
Pt1@
ParticleEffectComponent
CE@
LoadParticleEffectResource
Particles EmitterUpdate
ParticleEffect %s, emitter '%s' - no prefab assigned
ParticleEffect %s, emitter '%s' - cannot find prefab '%s'
ParticleEffect %s, emitter '%s' - no material assigned
ParticleEffect %s, emitter '%s' - cannot find material '%s'
ParticleEffect %s, emitter '%s' - assigned material '%s' has incorrect class
__DefaultDummyParticleMaterial
CONTEXT Load balancing
disableNavmeshStreaming
activeAILimit
AI diag
Disable AI damage
AILib counters
Load balancing
-1, 10, -1, 1
Forced AI simulation LOD
BT holder
AI Limits
Navmesh
Path index
Obstacle Avoidance diag
Current Navlink
Request parameters
Movement parameters
Request Target
Movement Target
Orientation Target
off, projected, default, both
Formation offsets
Formation Center
Move Handlers
Stuck Teleport
Out of Navmesh Teleport
Memory
Pathfinding
Debug of AStar