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EscapistsReintroduced/addons/chat/Scripts/Game/ERR/ERR_NativeRadioProbe.c
T

115 lines
3.7 KiB
C

// Opt-in engine fixture: physical radios and production delivery routes only.
#ifdef WORKBENCH
modded class ERR_HQ
{
vector ERR_ProbeResponseOrigin()
{
foreach (ERR_HQUnit unit : m_Units)
if (!unit.ReservedForSupport && unit.Group) return unit.Group.GetOrigin() + "0 0 20";
return vector.Zero;
}
bool ERR_ProbeDeliveredResponse()
{
foreach (ERR_HQUnit unit : m_Units)
if (unit.Assignment && unit.Waypoint && unit.Group != unit.Assignment.Source) return true;
return false;
}
bool ERR_ProbeUniqueAssignments()
{
array<AIWaypoint> waypoints = {};
foreach (ERR_HQUnit unit : m_Units)
{
if (!unit.Waypoint) continue;
if (!unit.Assignment || waypoints.Contains(unit.Waypoint)) return false;
waypoints.Insert(unit.Waypoint);
}
return waypoints.Count() > 0 && Assigned() <= m_Mode.Settings().Get("supportSquadLimit");
}
string ERR_ProbePerception()
{
int targets, sightings, radios;
foreach (ERR_HQUnit unit : m_Units)
{
if (unit.Radio) radios++;
if (!unit.Utility) continue;
array<ref ERR_HQVisualContact> samples = {};
ERR_HQObservation.Gather(unit.Utility, GetGame().GetWorld().GetWorldTime(), samples);
sightings += samples.Count();
if (unit.Utility.m_Perception) targets += unit.Utility.m_Perception.m_aTargets.Count();
}
return string.Format("%1; radios=%2 targets=%3 fresh visual samples=%4", Status(), radios, targets, sightings);
}
ERR_HQRoute ERR_ProbeRoute(IEntity carrier = null, bool downlink = false)
{
if (carrier) return m_Network.Route(carrier, downlink);
foreach (ERR_HQUnit unit : m_Units)
if (unit.Radio) return m_Network.Route(unit.Radio, downlink);
return null;
}
bool ERR_ProbeSquadsReady()
{
int infantry;
foreach (ERR_HQUnit unit : m_Units)
{
if (unit.ReservedForSupport) continue;
infantry++;
if (!unit.Group || ERR_HQRadio.Capability(unit.Radio) != 2) return false;
array<AIAgent> agents = {};
unit.Group.GetAgents(agents);
if (agents.Count() != 6) return false;
}
return infantry == 4;
}
}
class ERR_NativeRadioProbe
{
protected ref ERR_HQRoute m_Route;
protected IEntity m_Carrier;
protected int m_Step;
int Tick(ERR_HQ hq, float now)
{
if (!hq) return -1;
if (m_Step == 0)
{
if (!hq.ERR_ProbeSquadsReady()) return 0;
Print("ERR SMOKE PASS: four physical six-person squads each have a manpack operator");
m_Route = hq.ERR_ProbeRoute();
if (!m_Route || m_Route.Nodes.IsEmpty()) return -1;
m_Carrier = m_Route.Nodes[0].Carrier;
m_Route.MessageId = hq.Journal().Message();
m_Step = 1;
}
int result = m_Route.Advance(now, hq.Journal());
if (result == 0) return 0;
if (m_Step == 3)
{
if (result >= 0) return -1;
Print("ERR SMOKE PASS: removing receiving manpack interrupts an in-flight HQ order");
return 1;
}
if (result < 0) return -1;
if (m_Step == 1) Print("ERR SMOKE PASS: physical manpack uplink delivers to HQ");
if (m_Step == 2) Print("ERR SMOKE PASS: HQ downlink delivers to a physical receiver");
m_Route = hq.ERR_ProbeRoute(m_Carrier, true);
if (!m_Route || m_Route.Nodes.IsEmpty()) return -1;
m_Route.MessageId = hq.Journal().Message();
m_Step++;
if (m_Step == 3)
{
// Start HQ transmission, then remove the actual receiving equipment.
if (m_Route.Advance(now, hq.Journal()) != 0) return -1;
IEntity receiver = m_Route.Nodes[0].Carrier;
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(receiver.FindComponent(InventoryStorageManagerComponent));
if (!inventory) return -1;
array<IEntity> items = {};
inventory.GetItems(items);
foreach (IEntity item : items)
if (item && item.FindComponent(BaseRadioComponent)) SCR_EntityHelper.DeleteEntityAndChildren(item);
}
return 0;
}
}
#endif