Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
1.8 KiB
Convoy-survivors development candidate — 2 October 2026
420 authored files, 361 exact PAK payloads and 3 runtime files match the editable source and handoff manifest.
The snapshot retains eligible original enemy convoy survivors in their existing HQ registration when travel or boarding ends. Exact ownership, roster and force identity still apply; no new soldiers, equipment or contacts are created. Radio-hop interruption, finite-transfer cancellation and deleted-mortar-shell fixes remain included.
The exact source passes 291 registered regression programs. The unchanged-source archived normal Everon route completes 63 assertions and 1 round, with zero script/runtime failures and 13 retained engine errors. Ordinary startup of the exact new runtime bytes verifies the normal mission and local prisoner, with zero script/runtime failures and 17 retained engine errors. Strict packaging/startup failures remain recorded.
This is an unqualified development candidate. Native survivor radio delivery and physical retasking remain unverified, as do physical resupply/interception, complete human escape, real multiplayer/JIP/reconnect/twelve-player play, manual UI behavior, comparative FPS and a clean release. Qualification binds this frozen snapshot; later live edits are excluded. Earlier packages and original missions remain preserved.
Open source/addons/core/addon.gproj with separately installed RHS, WCS, BMP and Parachute dependencies, then select Missions/ERR_Everon.conf. Runtime files are in packages/core/; matching editable source is in source/ and source.zip. For ordinary play, omit smoke/input/flight fixture flags. See handoff manifest, player route and build guide. Nothing is published or release-qualified.