Files
jakub c6ee764c6c
continuous-integration/drone/push Build is passing
Add after-mission statistics; record Workshop 0.0.125
2026-10-30 12:59:32 +01:00

86 lines
5.3 KiB
C

modded class ERR_GameMode
{
protected int m_ERRStatsStage;
protected IEntity m_ERRStatsActor;
protected IEntity m_ERRStatsFriend;
protected UUID m_ERRStatsAccount;
protected SCR_CharacterDamageManagerComponent m_ERRStatsDamage;
protected float m_ERRStatsWait;
protected override void EOnInit(IEntity owner)
{
super.EOnInit(owner);
if (Replication.IsServer() && !SCR_Global.IsEditMode()) GetGame().GetCallqueue().CallLater(ERR_StatsPoll, 500, true);
}
protected bool ERR_StatsCheck(bool ok, string detail)
{
if (ok) { Print("ERR SMOKE PASS: statistics " + detail); return true; }
Print("ERR SMOKE FAIL: statistics " + detail, LogLevel.ERROR);
GetGame().GetCallqueue().Remove(ERR_StatsPoll); return false;
}
protected void ERR_StatsPoll()
{
if (!PreparationError().IsEmpty()) { ERR_StatsCheck(false, PreparationError()); return; }
if (GetWorld().GetWorldTime() < m_ERRStatsWait) return;
if (m_ERRStatsStage == 0)
{
if (!Active()) return;
SCR_PlayerController pc = SCR_PlayerController.Cast(GetGame().GetPlayerController());
if (!pc || !pc.GetControlledEntity() || !Players().CurrentActor(pc.GetControlledEntity())) return;
m_ERRStatsActor = pc.GetControlledEntity(); m_ERRStatsAccount = Players().Get(pc.GetPlayerId()).AccountId;
m_ERRStatsDamage = SCR_CharacterDamageManagerComponent.Cast(m_ERRStatsActor.FindComponent(SCR_CharacterDamageManagerComponent));
ERR_SiteRuntime site = Sites().Find("everon-prison-1");
array<AIAgent> agents = {}; site.Group.GetAgents(agents);
IEntity enemy = agents[0].GetControlledEntity();
SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(enemy.FindComponent(SCR_CharacterDamageManagerComponent));
damage.EnableDamageHandling(true); damage.Kill(Instigator.CreateInstigator(m_ERRStatsActor));
m_ERRStatsDamage.EnableDamageHandling(true); m_ERRStatsDamage.ForceUnconsciousness();
m_ERRStatsStage = 1; m_ERRStatsWait = GetWorld().GetWorldTime() + 2000; return;
}
ERR_RoundPlayerStats row = ERR_Statistics().Find(m_ERRStatsAccount);
if (!ERR_StatsCheck(row != null, "participant record exists")) return;
if (m_ERRStatsStage == 1)
{
PrintFormat("ERR STATS VALUES: kills=%1 friendly=%2 deaths=%3 downed=%4 recoveries=%5", row.Kills, row.FriendlyKills, row.Deaths, row.Downed, row.Recoveries);
if (!ERR_StatsCheck(row.Kills == 1 && row.Deaths == 0 && row.Downed == 1, "native enemy kill and unconscious callback counted separately")) return;
m_ERRStatsDamage.FullHeal(); m_ERRStatsStage = 2; m_ERRStatsWait = GetWorld().GetWorldTime() + 2000; return;
}
if (m_ERRStatsStage == 2)
{
if (row.Recoveries < 1) return;
if (!ERR_StatsCheck(row.Recoveries == 1, "native recovery counted once")) return;
m_ERRStatsFriend = ERR_Actors.Spawn("{5436629450D8387A}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_SL.et", ERR_Actors.Ground(m_ERRStatsActor.GetOrigin() + "10 0 10"));
if (!ERR_StatsCheck(m_ERRStatsFriend != null, "friendly NPC created")) return;
SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRStatsFriend.FindComponent(SCR_CharacterDamageManagerComponent));
damage.EnableDamageHandling(true); damage.Kill(Instigator.CreateInstigator(m_ERRStatsActor));
m_ERRStatsStage = 3; m_ERRStatsWait = GetWorld().GetWorldTime() + 1000; return;
}
if (m_ERRStatsStage == 3)
{
if (!ERR_StatsCheck(row.FriendlyKills == 1 && row.Kills == 1, "friendly kill separated from normal kills")) return;
ERR_Statistics().Killed(m_ERRStatsFriend, m_ERRStatsActor, Instigator.CreateInstigator(m_ERRStatsActor));
if (!ERR_StatsCheck(row.FriendlyKills == 1, "duplicate native callback does not double count")) return;
if (!ERR_StatsCheck(m_ERRStatsDamage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRStatsActor), m_ERRStatsActor), "fatal player fixture requested")) return;
m_ERRStatsStage = 4; m_ERRStatsWait = GetWorld().GetWorldTime() + 1000; return;
}
if (m_ERRStatsStage == 4)
{
if (!ERR_StatsCheck(row.Deaths == 1 && row.Kills == 1 && row.FriendlyKills == 1, "actual fatal player loss counted once without self-kill credit")) return;
if (!ERR_StatsCheck(Transition(ERR_Phase.DEFEAT), "normal mission end requested")) return;
m_ERRStatsStage = 5; m_ERRStatsWait = GetWorld().GetWorldTime() + 4000; return;
}
if (m_ERRStatsStage == 5)
{
if (!ERR_StatsCheck(!ERR_RoundSummary().IsEmpty() && ERR_RoundSummary().Contains("Death") && ERR_RoundSummary().Contains("Dead"), "frozen end summary contains participant death outcome")) return;
MenuBase menu = GetGame().GetMenuManager().GetTopMenu(); if (!menu) return;
TextWidget text = TextWidget.Cast(menu.GetRootWidget().FindAnyWidget("RoundStatistics"));
if (!ERR_StatsCheck(text && text.GetText() == ERR_RoundSummary(), "real native game-over screen displays replicated summary")) return;
float x, y, width, height; text.GetScreenPos(x, y); text.GetScreenSize(width, height);
PrintFormat("ERR STATS UI READY: text x=%1 y=%2 width=%3 height=%4 visible=%5", x, y, width, height, text.IsVisible());
System.MakeScreenshot("$logs:err-round-statistics");
m_ERRStatsStage = 6; m_ERRStatsWait = GetWorld().GetWorldTime() + 15000; return;
}
Print("ERR SMOKE COMPLETE: round statistics native death/knockdown/recovery/friendly-kill and end-screen integration");
GetGame().GetCallqueue().Remove(ERR_StatsPoll);
}
}