Files
jakub 6a667d8deb Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
2026-10-13 22:52:53 +02:00

55 lines
3.4 KiB
JSON

{
"implemented": [
"Atomic bounded four/nine-vector RPC packet with scope and eye poses, scope identity and native lens geometry. No extra per-frame HTTP or server rendering.",
"Two bounded pose buffers use an exact shared playback time, including after unresolved optics. PiP FOV, parallax and vignette interpolate with aim.",
"Native local PiP rendering lifecycle on compatible streamed optic; no ADS activation, weapon input registration or zoom commands. Main view uses owner eye camera, lens uses owner aiming camera.",
"Native authored reticle geometry, zoom, zeroing, illumination, parallax and owner-computed lens shading. Existing 2D presentation fallback and recent world-axis camera correction retained.",
"Cleanup on target/view changes, expired stream and camera exit; partial initialization cleanup and two-second retry backoff. Refuse other active PiP ownership or main camera slot."
],
"settings": "Both watched player and spectator must use PiP (2D scopes disabled). A 2D source supplies only one camera and remains 2D. Unknown/custom renderers or incompatible materials fall back.",
"tests_passed": [
"test_observer_pip.py: actual acquisition/cleanup/fallback bodies with native rendering doubled",
"test_observer_view_relay.py: actual authority/packet handling, atomic dual delivery, malformed eye rejection, stale metadata refusal, 2D transitions",
"test_observer_view_buffer.py: actual interpolation, joint lens timeline, eye recovery alignment, jitter, target/scope changes, expiry and memory bound",
"test_observer_view_anchor.py",
"test_observer_scope.py",
"test_observer_head_visibility.py",
"test_spectator_recovery.py"
],
"limitations": [
"No live multiplayer visual verification. Native weapon proxy animation may still differ from the owner-sampled eye pose.",
"Addon-specific PiP materials, render texture output, reticle visual alignment and GPU/FPS impact require in-game verification.",
"Native compiler success verifies API/type compatibility, not rendered optics or RPC delivery between two running clients."
],
"published": false,
"server_restarted": false,
"sha256": {
"addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c": "ed64c5e39766baf0616071e5eb7f3127ebbe8459721febeeb9a80fecb283131b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObserverPlayerView.c": "c4f5d325c61f87a4c88a0a1b2fe1e6eea8b02f1e4e24e49b13d145a301067cc3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObserverScope.c": "97d29535a0ca1571ceb86996f58b68e5ba0944edfe30370455c52a321772f85e",
"tests/test_observer_view_relay.py": "8853817e96c590a057051b682753f177ca4ce6fc39c99147f3be016a2ed13911",
"tests/test_observer_view_buffer.py": "b0678f585e93d5d879e45fdd2b4f982f8f8eb70a3cba7096bef7baad58506fef",
"tests/test_observer_pip.py": "45e51eb12ff4056630b8982a40fabbfa05d851fe8e4b43a90601e360466c7eaf",
"tests/test_observer_view_anchor.py": "76fb68241e5aa9125cd3dab5aefd7992ca3417f86fb39a4cfc7b92b72aac5e52",
"docs/spectator-guidance.md": "8f7a7c5a5fb4bb9453c1ab0df48a9ca4d72e469204a560576dc33229d5b8f8de"
},
"native_compile": {
"result": "compiled",
"cleanup": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": true,
"report": {
"scope": "/tmp/erri-headless-compat/pfx",
"candidates": [],
"term_sent": [],
"kill_sent": [],
"cleared": true
}
}
}
}
}