"""Execute finite site-roster and committed-location spacing policy bodies.""" import re from policy_harness import ROOT, body, run core=ROOT/'addons/core/Scripts/Game/ERR/00_Core' roster=body(core/'ERR_SiteSquads.c','static array Roster(') roster=roster.replace('static array', 'Array').replace('array source','Array* source').replace('array','Array').replace('ResourceName member','Text member').replace('source.', 'source->').replace('source[index % source->Count()]','(*source)[index % source->Count()]').replace('foreach (','for (').replace('member : source','member : *source') spacing=body(core/'ERR_GeneratedSites.c','protected bool Separated(').replace('protected ', '').replace('ERR_SiteDefinition candidate','Site* candidate').replace('ERR_SiteDefinition other','Site* other').replace('vector position','Vec position').replace('foreach (','for (') for name in ('candidate','other','m_Definition'): spacing=spacing.replace(name+'.',name+'->') spacing=spacing.replace('ERR_LocationKind.','Kind::').replace('vector.DistanceXZ','Vec::DistanceXZ').replace('ERR_GameMode.Get().EscapeRadius()','20000') run(r''' #include #include #include #include struct Text:std::string {using std::string::string;bool IsEmpty(){return empty();}}; templatestruct Array:std::vector{using std::vector::vector;int Count(){return this->size();}bool IsEmpty(){return this->empty();}void Insert(T x){this->push_back(x);}}; '''+roster+r''' namespace Kind{enum{PRISON,RADIO,EXTRACTION,OUTPOST,DEPOT,MORTAR,HOSPITAL};} struct Vec{float x,z;static float DistanceXZ(Vec a,Vec b){return std::hypot(a.x-b.x,a.z-b.z);}}; struct Site{int Kind=Kind::HOSPITAL;bool RandomClear=true,PlacementResolved=false;Vec Position{0,0};}; struct Definition{ArraySites;}; struct Generator{Definition* m_Definition; '''+spacing+r''' }; int main(){ Array source={"medic","rifleman","radioman"},empty,invalid={"rifleman",""}; assert(Roster(nullptr,4).IsEmpty()&&Roster(&empty,4).IsEmpty()&&Roster(&invalid,4).IsEmpty()); assert(Roster(&source,0).IsEmpty()&&Roster(&source,9).IsEmpty()); auto defenders=Roster(&source,4),mobile=Roster(&source,2); assert(defenders.Count()==4&&mobile.Count()==2&&defenders[3]=="medic"&&mobile[1]=="rifleman"&&source.Count()==3); Site a,b;Definition definition{{&a,&b}};Generator generator{&definition}; assert(generator.Separated(&a,{0,0},false)); // unresolved seeds do not reserve the map b.PlacementResolved=true;assert(!generator.Separated(&a,{599,0},false));assert(generator.Separated(&a,{600,0},false)); b.Kind=Kind::PRISON;assert(!generator.Separated(&a,{599,0},true)); // fallback must pass the same separation check a.Kind=Kind::RADIO;assert(!generator.Separated(&a,{999,0},false));assert(generator.Separated(&a,{1000,0},false)); a.Kind=Kind::MORTAR;b.Kind=Kind::MORTAR;assert(!generator.Separated(&a,{999,0},false));assert(generator.Separated(&a,{1000,0},false)); } ''') print('PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary') courier=body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_MortarLogistics.c','static ERR_SiteRuntime CourierSource(') courier=courier.replace('static ERR_SiteRuntime', 'Site*').replace('ERR_SiteRuntime site','Site* site').replace('site.', 'site->').replace('null','nullptr') run(r''' #include struct Site {Site* Responders=nullptr;bool PatrolCycle=false;}; '''+courier+r''' int main(){ Site fixed,mobile,legacy;fixed.Responders=&mobile;legacy.PatrolCycle=true; assert(CourierSource(nullptr)==nullptr&&CourierSource(&fixed)==&mobile); fixed.Responders=nullptr;assert(CourierSource(&fixed)==nullptr); // never borrow permanent guards assert(CourierSource(&legacy)==&legacy); // retain explicit old roaming patrol ownership } ''') print('PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons')