--- a/tests/test_preparation_status.py +++ b/tests/test_preparation_status.py @@ -123,5 +123,5 @@ """) create=body(SOURCE,'protected override void CreateLoadingPlaceholder(') assert create.index('super.CreateLoadingPlaceholder()') < create.index('ERR_BindEscapeRespawn(this)') -assert 'm_fAutoReloadTime 10' in prefab +assert 'm_fAutoReloadTime 120' in [line.strip() for line in prefab.splitlines()] print('PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay') --- a/docs/terrain-takeover.md +++ b/docs/terrain-takeover.md @@ -65,7 +65,7 @@ The native loading-screen updater also follows the replacement respawn manager. This keeps the spinner and mission-preparation text updating after takeover, including when the original scenario disabled its deploy-menu updater. A pending spawn-loading overlay releases on victory/defeat and cannot hold the result screen underneath it. -Escape's default end-of-round reload delay is ten seconds. The native server `-autoreload` override still applies, including disabling automatic reload. Terrain loading and procedural preparation happen after that delay and can take substantially longer on large islands. +Escape's default end-of-round reload delay is 120 seconds. The native server `-autoreload` override still applies, including disabling automatic reload. Terrain loading and procedural preparation happen after that delay and can take substantially longer on large islands. The [editor handover check](evidence/terrain-editor-2026-10-03/report.json)