# Changelog Latest published Workshop version: **0.0.122** ## 2026-10-25 — Startup error screen - Failed mission starts now show an interactive error screen with a Return to main menu button. - Esc opens the normal pause menu from the error screen, so leaving no longer requires closing Arma. ## 2026-10-25 — Small-terrain startup - Fixed low-lying dry terrain being rejected during site placement, player spawning and mortar setup; water checks now use the actual ground surface. - Helicopter landing sites can use clear ground near roads and use the landing-pad flatness limit instead of the stricter camp limit. - Fixed aircraft clearance checks using the wrong ground height during extraction placement. ## 2026-10-24 — Placement on smaller terrains - Improved mission placement on small maps with shorter airport separation for prisons and support for terrain bounds down to 1 km. - Extraction searches can find a clear landing zone elsewhere when an airport has no suitable space. - Difficult terrain searches try more positions for longer before giving up. - Startup failures show their cause directly on the loading screen, including placement rejection reasons. ## 2026-10-21 — Radio intel progression - Radio intel unlocks after five distinct non-radio sites are fully identified; finding and using radios in person remains unrestricted. - Configure the requirement under Intel → Radio intel, with live progress and a zero option to disable it for the next round. - Early ordinary folders reveal other sites; fixed radio documents stay available and are read automatically after unlocking. ## 2026-10-21 — Recon drones, body burial and spectator camera - Players holding a shovel can bury dead bodies and their remaining equipment. - Added optional enemy reconnaissance drones using Realistic Combat Drones, responding to recent HQ sightings. - Configure the active drone limit and launch cooldown under HQ → Recon drones; disabled by default. - Buffered the full first-person spectator camera position to reduce shaking from remote character movement corrections. ## 2026-10-20 — Optional site map hints - Added an Intel menu option to show sites as question marks until intel identifies their types. ## 2026-10-20 — Safe intel cleanup - Removing used intel folders preserves enemies' ability to discover stolen documents. - Used ordinary folders are cleaned up even when no new locations remain to reveal. - Failed inventory cleanup retries safely without granting extra intel or deleting objective documents. ## 2026-10-20 — Hunter recovery and intel cleanup - Hunters with a blocked driver seat or failed reboarding can abandon the vehicle and continue on foot. - Hunters remember failed approach positions and pause before attempting another coordinated manoeuvre. - Ordinary intel folders are removed after revealing a location; objective documents are retained. ## 2026-10-17 — Fewer Šárka hunters - Set how many anger points are needed per Šárka in the mission menu. Higher values mean fewer cars. - Default: one car per three anger points, rounded down. Zero disables new waves. ## 2026-10-17 — Mission status readability - Fixed clipped status and journal text so long reports can be scrolled. - Fixed duplicated Šárka wave details and restored the hunting-patrol summary. ## 2026-10-17 — Mission menu navigation - Reorganized the mission menu with main tabs across the top and related submenus on the left. ## 2026-10-17 — Configurable Šárka hunters - Added a mission-menu setting for the number of Šárka special-forces cars per anger point. - Set cars per anger point to zero to disable new waves. Deployed teams remain. ## 2026-10-17 — Discord changelog test - Test notification for automatic mission changelogs. ## 2026-10-17 — Changelog notifications - Added automatic Discord changelogs for new mission updates.