{ "status": "Implemented in source; isolated native placement and crossing verified; no publication/deployment.", "engine": "Arma Reforger dedicated 1.8.0.13, local Nogova terrain, isolated network/PID/IPC/profile; no Steam client or live AMP changes", "scope": [ "Four finite off-road attempts per roadblock, two concurrent checkpoint workers", "Original carried PMN4 custody and original roster; no extra mines spawned", "15m beyond every nearby road edge; guard defend radius plus 20m excluded", "Combat/order/custody changes cancel work; finite 180s placement deadline", "Temporary per-engineer AI activation/LOD lease; original LOD restored", "Known-mine friendly-foot detours, preserved individual goal, group-order cancellation, bounded per-actor lifetime; native triggers/damage untouched" ], "placement": { "run": "checkpoint-activation4", "completed": true, "distinct_armed_mines": 8, "script_errors": 0, "mutation": "Native original-item inventory removal, placement, withdrawal and activation. No injected stock or teleporting guards." }, "investigation": { "checkpoint-actions3": "Real worker agents were LOD 0 but inactive; no current/executed action. Fixed by a scoped per-worker activation lease.", "checkpoint-avoidance5": "Guards avoided mines but lost the explicit crossing destination. Added destination continuation and group-order invalidation.", "checkpoint-avoidance6": "Two of four guards completed the crossing with mines still armed (minimum gaps 12.089m and 10.8806m). Others remained alive outside the mine but did not complete; intermediate-point arrival tolerance subsequently widened." }, "tests": { "passed": [ "test_roadblocks.py", "test_roadblock_mining.py", "test_engineer_mine.py", "test_engineer_mine_hq.py", "test_engineer_mine_site.py", "test_engineer_mine_posts.py" ], "kind": "actual policy/controller methods executed against C++ native-boundary doubles; separate native evidence is required" }, "packaging": { "development_source_bundle": "passed", "authored_files": 462 }, "limits": [ "An empty server normally pauses HQ until a connected player escapes; the private fixture calls ordinary HQ Tick once per second, without bypassing item/job rules.", "Crossing fixture issues a deliberate individual move through an armed mine, reserves that post for the trial, and measures real movement. It does not alter triggers, health, navigation or factions.", "Local script steering and clear-corridor checks do not prove absolute avoidance under every terrain, combat interruption, vehicle or Game Master order. No native navmesh exclusion is claimed.", "No live multiplayer/combat performance measurement; no publication or server deployment.", "After the successful crossing run, added a conservative wait outside the danger circle for an unreachable destination inside it. This final small safeguard was native-compiled, not subjected to another full movement trial. The measured pre-safeguard source and final source are both archived." ], "avoidance": { "run": "checkpoint-avoidance7", "completed": true, "trials_started": 3, "crossings_completed": 3, "guard_death_failures": 0, "closest_mine_distances_metres": [ 11.6431, 10.0643, 11.8639 ], "mines_still_armed_on_completed_crossings": 3, "script_errors": 0 }, "final_compile": { "run": "roadblock-mines-final", "module_game_compiled": true, "script_errors": 0 } }