enum ERR_InfantryAmmoTransferState { FAILED = -1, PENDING, SUCCEEDED } class ERR_InfantryAmmoCallback : ScriptedInventoryOperationCallback { ERR_InfantryAmmoTransfer Transfer; protected override void OnComplete() { if (Transfer) Transfer.Acknowledge(true); } protected override void OnFailed() { if (Transfer) Transfer.Acknowledge(false); } protected override void OnAllComplete() { if (Transfer) Transfer.Acknowledge(true); } protected override void OnAllFailed() { if (Transfer) Transfer.Acknowledge(false); } } // One exact physical magazine movement. The caller owns HQ authorization and // the spent-item reservation; this leaf never selects tasks or retries a move. class ERR_InfantryAmmoTransfer { protected ERR_GameMode m_Mode; protected Vehicle m_Donor; protected SCR_AIGroup m_DonorGroup; protected IEntity m_Recipient; protected SCR_AIGroup m_RecipientGroup; protected IEntity m_Magazine; protected IEntity m_Driver; protected ERR_ForceRecord m_DonorRecord; protected ERR_ForceRecord m_RecipientRecord; protected InventoryStorageManagerComponent m_Source; protected InventoryStorageManagerComponent m_Destination; protected BaseInventoryStorageComponent m_Storage; protected ref ERR_InfantryAmmoCallback m_Callback; protected bool m_Submitted; protected bool m_Accepted; protected int m_Acknowledgement; protected float m_Started = -1; protected ERR_InfantryAmmoTransferState m_State = ERR_InfantryAmmoTransferState.PENDING; protected string m_Reason; void ERR_InfantryAmmoTransfer(ERR_GameMode mode, Vehicle donorVehicle, SCR_AIGroup donorGroup, IEntity recipientActor, SCR_AIGroup recipientGroup, IEntity exactMagazine) { m_Mode = mode; m_Donor = donorVehicle; m_DonorGroup = donorGroup; m_Recipient = recipientActor; m_RecipientGroup = recipientGroup; m_Magazine = exactMagazine; } static bool Compatible(IEntity actor, IEntity exactMagazine) { if (!actor || !exactMagazine) return false; BaseMagazineComponent magazine = BaseMagazineComponent.Cast(exactMagazine.FindComponent(BaseMagazineComponent)); BaseWeaponManagerComponent manager = BaseWeaponManagerComponent.Cast(actor.FindComponent(BaseWeaponManagerComponent)); if (!magazine || !manager || !magazine.GetMagazineWell() || magazine.GetAmmoCount() <= 0 || magazine.GetMaxAmmoCount() <= 0 || magazine.GetAmmoCount() > magazine.GetMaxAmmoCount()) return false; array weapons = {}; manager.GetWeaponsList(weapons); if (weapons.IsEmpty() || weapons.Count() > 8) return false; foreach (IEntity rifle : weapons) { if (!rifle) continue; BaseWeaponComponent weapon = BaseWeaponComponent.Cast(rifle.FindComponent(BaseWeaponComponent)); if (!weapon || weapon.GetOwner() != rifle) continue; EWeaponType kind = weapon.GetWeaponType(); if (kind != EWeaponType.WT_RIFLE && kind != EWeaponType.WT_SNIPERRIFLE && kind != EWeaponType.WT_MACHINEGUN && kind != EWeaponType.WT_HANDGUN) continue; array muzzles = {}; weapon.GetMuzzlesList(muzzles); if (muzzles.Count() > 4) continue; foreach (BaseMuzzleComponent muzzle : muzzles) { if (!muzzle || !muzzle.GetMagazineWell()) continue; EMuzzleType muzzleKind = muzzle.GetMuzzleType(); if (muzzleKind != EMuzzleType.MT_BaseMuzzle) continue; // Same direction as the stock magazine inventory predicate: a magazine's // derived well must inherit the actual carried small-arms muzzle's well. if (magazine.GetMagazineWell().IsInherited(muzzle.GetMagazineWell().Type())) return true; } } return false; } static bool StoredUnder(IEntity entity, IEntity root) { for (int depth = 0; entity && depth < 16; depth++) { if (entity == root) return true; InventoryItemComponent item = InventoryItemComponent.Cast(entity.FindComponent(InventoryItemComponent)); if (item && item.GetParentSlot()) { BaseInventoryStorageComponent storage = item.GetParentSlot().GetStorage(); if (!storage) return false; entity = storage.GetOwner(); } else entity = entity.GetParent(); } return false; } protected bool ManagedStorage(InventoryStorageManagerComponent inventory, BaseInventoryStorageComponent storage, IEntity owner) { if (!inventory || !storage || inventory.GetOwner() != owner || !StoredUnder(storage.GetOwner(), owner)) return false; array storages = {}; inventory.GetStorages(storages, EStoragePurpose.PURPOSE_DEPOSIT); return storages.Count() <= 64 && storages.Contains(storage); } protected int Ownership(InventoryStorageManagerComponent inventory) { if (!inventory || !m_Magazine) return -1; array items = {}; inventory.GetItems(items, EStoragePurpose.PURPOSE_DEPOSIT); if (items.Count() > 512) return -1; if (items.Contains(m_Magazine)) return 1; return 0; } protected bool PhysicalProof() { if (!m_Magazine || m_Acknowledgement != 1 || Ownership(m_Source) != 0 || Ownership(m_Destination) != 1 || !ManagedStorage(m_Destination, m_Storage, m_Recipient)) return false; InventoryItemComponent item = InventoryItemComponent.Cast(m_Magazine.FindComponent(InventoryItemComponent)); return item && item.GetParentSlot() && item.GetParentSlot().GetStorage() == m_Storage; } void Acknowledge(bool success) { if (m_Acknowledgement != 0) return; if (success) m_Acknowledgement = 1; else m_Acknowledgement = -1; } // This read-only observation works even after Stop; the caller must retain // ambiguous accepted operations and cannot interpret failure as cancellation. bool Unresolved() { if (!m_Accepted || !m_Magazine || m_Acknowledgement < 0) return false; return !PhysicalProof(); } bool Submitted() { return m_Submitted; } string Reason() { return m_Reason; } protected ERR_InfantryAmmoTransferState Fail(string reason) { if (m_State == ERR_InfantryAmmoTransferState.PENDING) { m_State = ERR_InfantryAmmoTransferState.FAILED; m_Reason = reason; } return m_State; } void Stop() { Fail("HQ authorization stopped; an accepted native move cannot be cancelled"); } protected bool Context() { if (!Replication.IsServer() || SCR_Global.IsEditMode() || !m_Mode || m_Mode != ERR_GameMode.Get() || !m_Mode.Active() || !m_Mode.Forces()) return false; if (!m_Donor || !ERR_Actors.Alive(m_Donor) || !m_DonorGroup || !m_RecipientGroup || m_DonorGroup == m_RecipientGroup) return false; if (!ERR_EnemyEquipmentRules.Eligible(m_Mode, m_RecipientGroup, m_Recipient) || CompartmentAccessComponent.GetVehicleIn(m_Recipient)) return false; if (m_DonorGroup.IsSlave() || m_RecipientGroup.IsSlave() || m_DonorGroup.GetPlayerCount(true) > 0 || m_DonorGroup.GetFaction() != m_Mode.EnemyFaction()) return false; if (SCR_FactionManager.SGetFaction(m_Donor) != m_Mode.EnemyFaction() || SCR_FactionManager.SGetFaction(m_Recipient) != m_Mode.EnemyFaction()) return false; ERR_ForceRecord donorRecord = m_Mode.Forces().FindGroup(m_DonorGroup); ERR_ForceRecord recipientRecord = m_Mode.Forces().FindGroup(m_RecipientGroup); if (!donorRecord || !recipientRecord || donorRecord.Group != m_DonorGroup || recipientRecord.Group != m_RecipientGroup || !donorRecord.Physical || !recipientRecord.Physical || donorRecord.Eliminated || recipientRecord.Eliminated) return false; if (m_DonorRecord && (m_DonorRecord != donorRecord || m_RecipientRecord != recipientRecord)) return false; SCR_AIGroupUtilityComponent utility = m_DonorGroup.GetGroupUtilityComponent(); if (!utility || !utility.IsMilitary() || !utility.m_VehicleMgr || !utility.m_VehicleMgr.FindVehicle(m_Donor)) return false; if (ERR_ConvoyRules.Captured(m_Donor, m_DonorGroup)) return false; SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(m_Donor.FindComponent(SCR_AIVehicleUsageComponent)); if (!usage || !usage.GetPilotCompartmentSlot()) return false; IEntity driver = usage.GetPilotCompartmentSlot().GetOccupant(); if (!ERR_EnemyEquipmentRules.Eligible(m_Mode, m_DonorGroup, driver) || !ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(driver), m_Donor)) return false; if (SCR_FactionManager.SGetFaction(driver) != m_Mode.EnemyFaction() || (m_Driver && driver != m_Driver)) return false; Physics physics = m_Donor.GetPhysics(); if (!physics) return false; float speed = physics.GetVelocity().Length(); float angular = physics.GetAngularVelocity().Length(); float distance = vector.Distance(m_Donor.GetOrigin(), m_Recipient.GetOrigin()); if (!(speed >= 0 && speed <= 0.25 && angular >= 0 && angular <= 0.1 && distance >= 0 && distance <= 4)) return false; if (!Compatible(m_Recipient, m_Magazine)) return false; m_Driver = driver; m_DonorRecord = donorRecord; m_RecipientRecord = recipientRecord; return true; } ERR_InfantryAmmoTransferState Tick(float now) { if (m_State != ERR_InfantryAmmoTransferState.PENDING) return m_State; if (!ERR_ForceRules.Finite(now) || now < 0) return Fail("invalid transaction clock"); if (m_Started < 0) m_Started = now; if (now < m_Started || now - m_Started >= 8000) return Fail("native magazine move deadline expired"); if (!Context()) return Fail("original owned groups, vehicle, driver, recipient, proximity or compatible weapon unavailable"); if (!m_Submitted) { m_Source = InventoryStorageManagerComponent.Cast(m_Donor.FindComponent(InventoryStorageManagerComponent)); m_Destination = InventoryStorageManagerComponent.Cast(m_Recipient.FindComponent(InventoryStorageManagerComponent)); if (!m_Source || !m_Destination || m_Source == m_Destination || Ownership(m_Source) != 1 || Ownership(m_Destination) != 0) return Fail("exact magazine is not exclusive donor stock"); InventoryItemComponent item = InventoryItemComponent.Cast(m_Magazine.FindComponent(InventoryItemComponent)); if (!item || !item.GetParentSlot() || !ManagedStorage(m_Source, item.GetParentSlot().GetStorage(), m_Donor)) return Fail("exact source magazine storage does not belong to original donor"); m_Storage = m_Destination.FindStorageForItem(m_Magazine, EStoragePurpose.PURPOSE_DEPOSIT); if (!ManagedStorage(m_Destination, m_Storage, m_Recipient) || !m_Source.CanMoveItemToStorage(m_Magazine, m_Storage, -1)) return Fail("recipient has no native compatible available storage"); if (!ERR_InfantryAmmoAccess.Clear(m_Donor, m_Recipient)) return Fail("no unobstructed physical reach to an authored donor storage access point"); m_Callback = new ERR_InfantryAmmoCallback(); m_Callback.Transfer = this; m_Submitted = true; m_Accepted = m_Source.TryMoveItemToStorage(m_Magazine, m_Storage, -1, m_Callback); if (m_Acknowledgement == 1) m_Accepted = true; if (!m_Accepted) return Fail("native magazine move rejected; exact item will not be retried"); } if (PhysicalProof()) { m_State = ERR_InfantryAmmoTransferState.SUCCEEDED; m_Reason = "native callback and exact destination storage confirm one physical magazine transferred"; return m_State; } if (m_Acknowledgement < 0) return Fail("native magazine move failed"); return ERR_InfantryAmmoTransferState.PENDING; } }