PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all10 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact10 bodies without capacity shrinking PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation PASS: optional vehicle discovery excludes parts/wrecks/base templates; bounded custom patrol crews accept cars and gun crews without extra bodies PASS: actual vehicle selection preserves default distribution, admits assigned additions, isolates uses, respects garage default scope and never restores disabled fallbacks PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation PASS: garage/yard family admission, bounded wall offsets, civilian and optional Rally catalog exclusions, vehicle-fit limits PASS: yard road-width margin, missing road data, footprint water/slope and nonfinite-input vetoes Menu layouts and palette are up to date.