{ "baseline": "docs/evidence/native-2026-09-19-052932", "comparison": { "protected override void OnPlayerEntityLost_S(": { "byte_identical": true }, "protected void ObserveAfterLoss(": { "byte_identical": true } }, "conclusion": "Cause remains unknown; source differences are not causal proof; no patch or workaround proposed.", "confirmed_differences": [ "Native spawn preload enabled 0 -> 1", "Spectator camera input enabled 0 -> 1 and custom observer input context", "Observer adds unconscious/recovery camera flow and player-view pose fallback", "Current combined addon loads RHS/WCS/BMP; passing 052932 addon.gproj dependencies were vanilla plus owned companions" ], "unchanged": [ "GameMode prefab still inherits GameMode_Base.et", "Player-death fixture Kill followed by a 4-second wait", "Death callback and 100 ms observer identity callback bodies identical", "Both logs identify engine 1.8.0.13 built 2026-08-21" ], "negative_evidence": [ "No successor phase transition or POSTGAME between Kill and Workbench reload", "SCR_SpawnLogic.OnPlayerEntityLost_S native script body is empty apart from optional log", "Available SDK WorldEditor/ModuleGameSettings and extracted script search did not reveal auto-exit-on-death setting", "SCR_GameModeEditor solo-death path opens in-game editor and is not successor inheritance" ] }