modded class ArmaReforgerScripted { protected float m_ERRManagerNext; override void OnUpdate(BaseWorld world, float timeslice) { super.OnUpdate(world, timeslice); m_ERRManagerNext -= timeslice; if (m_ERRManagerNext > 0) return; m_ERRManagerNext = 5; ERR_GameMode mode = ERR_GameMode.Get(); if (!mode || !mode.ERR_TerrainTakenOver()) return; ChimeraWorld chimera = ChimeraWorld.CastFrom(GetWorld()); PrintFormat("ERR NATIVE POINTERS: faction=%1 loadouts=%2 perception=%3 chat=%4 radio=%5", GetFactionManager(), GetLoadoutManager(), GetPerceptionManager(), GetChat(), chimera.GetRadioManager()); SCR_AdditionalGameModeSettingsComponent settings = SCR_AdditionalGameModeSettingsComponent.GetInstance(); SCR_PerceivedFactionManagerComponent perceived = SCR_PerceivedFactionManagerComponent.GetInstance(); SCR_PlayerListedAdminManagerComponent admins = SCR_PlayerListedAdminManagerComponent.GetInstance(); SCR_IdentityManagerComponent identity = SCR_IdentityManagerComponent.GetInstance(); SCR_EntityCatalogManagerComponent catalog = SCR_EntityCatalogManagerComponent.GetInstance(); PrintFormat("ERR FACTION CACHE PROOF: catalog=%1 identity=%2", catalog && catalog.ERR_ProbeFactionCurrent(), identity && identity.ERR_ProbeFactionCurrent()); SCR_ArsenalManagerComponent arsenal; SCR_ArsenalManagerComponent.GetArsenalManager(arsenal); SCR_GroupsManagerComponent groups = SCR_GroupsManagerComponent.GetInstance(); SCR_SupportStationManagerComponent support = SCR_SupportStationManagerComponent.GetInstance(); SCR_MapMarkerManagerComponent markers = SCR_MapMarkerManagerComponent.GetInstance(); SCR_TaskFinishHistoryManagerComponent history = SCR_TaskFinishHistoryManagerComponent.GetInstance(); SCR_TaskManagerUIComponent taskUI = SCR_TaskManagerUIComponent.GetInstance(); SCR_TextsTaskManagerComponent texts = SCR_TextsTaskManagerComponent.GetInstance(); SCR_RespawnSystemComponent respawn = SCR_RespawnSystemComponent.GetInstance(); PrintFormat("ERR EXTRA MANAGERS: arsenal=%1 groups=%2 support=%3 markers=%4 history=%5 taskUI=%6 texts=%7 respawn=%8", arsenal && arsenal.GetOwner() == mode, groups && groups.GetOwner() == mode, support && support.GetOwner() == mode, markers && markers.GetOwner() == mode, history && history.GetOwner() == mode, taskUI && taskUI.GetOwner() == mode, texts && texts.GetOwner() == mode, respawn && respawn == SCR_RespawnSystemComponent.Cast(mode.FindComponent(SCR_RespawnSystemComponent))); PrintFormat("ERR MANAGER PROOF: settings=%1 perceived=%2 admins=%3 identity=%4 catalog=%5 factions=%6 loadouts=%7 perception=%8 chat=%9", settings && settings.GetOwner() == mode, perceived && perceived.GetOwner() == mode, admins && admins.GetOwner() == mode, identity && identity.GetOwner() == mode, catalog && catalog.GetOwner() == mode, GetFactionManager() != null, GetLoadoutManager() != null, GetPerceptionManager() != null, GetChat() != null); } } modded class SCR_EntityCatalogManagerComponent { bool ERR_ProbeFactionCurrent() { return m_FactionManager && m_FactionManager == GetGame().GetFactionManager(); } } modded class SCR_IdentityManagerComponent { bool ERR_ProbeFactionCurrent() { return m_FactionManager && m_FactionManager == GetGame().GetFactionManager(); } }