modded class ERR_KnownMines { float m_ERRTrace; protected override void Tick() { super.Tick(); float now = GetGame().GetWorld().GetWorldTime(); if (now < m_ERRTrace) return; m_ERRTrace = now + 5000; foreach (ERR_MineDetour d : m_Detours) if (d.Actor) PrintFormat("ERR MINE DIAG STEER pos=%1 stepDist=%2 final=%3 goal=%4 action=%5", d.Actor.GetOrigin(), vector.DistanceXZ(d.Actor.GetOrigin(), d.Step), d.FinalLeg, d.Goal, d.Utility.GetCurrentAction()); } } modded class ERR_RoadblockMine { protected ref SCR_AIBehaviorBase m_ERRCrossing; protected vector m_ERRGoal; protected float m_ERRMinimum = 999; protected bool m_ERRCrossStarted; protected override void OnArmed() { super.OnArmed(); GetGame().GetCallqueue().CallLater(ERR_Cross, 2000, false); } protected void ERR_Cross() { if (!m_Actor || !m_Mine || !m_Utility) return; AIAgent agent = SCR_AIUtils.GetAIAgent(m_Actor); agent.SetPermanentLOD(0); agent.ActivateAI(); vector away = m_Position - m_Actor.GetOrigin(); away[1] = 0; away.Normalize(); m_ERRGoal = ERR_Actors.Ground(m_Position + away * 25); m_ERRCrossing = new SCR_AIMoveIndividuallyBehavior(m_Utility, null, m_ERRGoal, 1000, 0, null, 1); m_Utility.AddAction(m_ERRCrossing); m_ERRCrossStarted = true; PrintFormat("ERR MINE DIAG CROSS START actor=%1 mine=%2 goal=%3", m_Actor.GetOrigin(), m_Position, m_ERRGoal); GetGame().GetCallqueue().CallLater(ERR_CrossSample, 100, true); } protected void ERR_CrossSample() { if (!m_Actor || !ERR_Actors.Alive(m_Actor)) { Print("ERR MINE DIAG CROSS FAIL: guard died"); GetGame().GetCallqueue().Remove(ERR_CrossSample); return; } m_ERRMinimum = Math.Min(m_ERRMinimum, vector.DistanceXZ(m_Actor.GetOrigin(), m_Position)); if (vector.DistanceXZ(m_Actor.GetOrigin(), m_ERRGoal) < 3) { PrintFormat("ERR MINE DIAG CROSS PASS closest=%1 mineStillArmed=%2", m_ERRMinimum, m_Trigger.IsActivated()); GetGame().GetCallqueue().Remove(ERR_CrossSample); m_ERRCrossing.Complete(); } } void ERR_Diag() { vector actor; if (m_Actor) actor = m_Actor.GetOrigin(); if (m_Actor && m_Utility) { AIAgent agent = SCR_AIUtils.GetAIAgent(m_Actor); if (agent) PrintFormat("ERR MINE DIAG ACTION lod=%1 active=%2 current=%3 executing=%4 requested=%5", agent.GetLOD(), agent.IsAIActivated(), m_Utility.GetCurrentAction(), m_Utility.GetExecutedAction(), m_Action); } if (m_ERRCrossStarted) PrintFormat("ERR MINE DIAG CROSS progress=%1 closest=%2", vector.DistanceXZ(actor, m_ERRGoal), m_ERRMinimum); bool armed; if (m_Trigger) armed = m_Trigger.IsActivated(); PrintFormat("ERR MINE DIAG JOB state=%1 stopped=%2 actor=%3 site=%4 dist=%5 armed=%6 owned=%7", m_State, m_Stopped, actor, m_Position, vector.DistanceXZ(actor, m_Position), armed, Owned()); } } modded class ERR_RoadblockMining { float m_ERRDiag; override void Tick(array units, array attempted, float now) { super.Tick(units, attempted, now); if (now < m_ERRDiag) return; m_ERRDiag = now + 10000; PrintFormat("ERR MINE DIAG TICK posts=%1 units=%2", m_Posts.Count(), units.Count()); foreach (ERR_RoadblockMinePost post : m_Posts) { PrintFormat("ERR MINE DIAG POST attempts=%1 jobs=%2", post.Attempts, post.Jobs.Count()); foreach (ERR_RoadblockMine job : post.Jobs) job.ERR_Diag(); if (!post.Jobs.IsEmpty()) post.Attempts = 4; // Fixture: reserve the surviving engineer for the crossing trial. } } } modded class ArmaReforgerScripted { float m_ERRMineElapsed; bool m_ERRMineDone; float m_ERRMineNext; override void OnUpdate(BaseWorld world, float timeslice) { super.OnUpdate(world, timeslice); if (m_ERRMineDone || !ERR_GameMode.Get() || !ERR_GameMode.Get().Active()) return; m_ERRMineElapsed += timeslice; if (m_ERRMineElapsed >= m_ERRMineNext) { m_ERRMineNext = m_ERRMineElapsed + 1; ERR_GameMode.Get().Command().Tick(world.GetWorldTime()); } if (m_ERRMineElapsed >= 200) { Print("ERR MINE DIAG COMPLETE"); m_ERRMineDone = true; } } }