// Private observer fixture; all traffic placement, driving and retirement are production. modded class ERR_CivilianTraffic { protected IEntity m_ERRObserver; protected bool m_ERRLeave, m_ERRReady, m_ERRMoved, m_ERRFault; protected float m_ERRStarted=-1, m_ERRNext, m_ERRLog; protected override bool Observers(array positions, array actors) { positions.Clear();actors.Clear();if(m_ERRLeave)return true; if(!m_ERRObserver)m_ERRObserver=ERR_Actors.Spawn(DriverPrefab(),ERR_Actors.Ground("9322.19 0 4823.22")); if(!m_ERRObserver)return false; positions.Insert(m_ERRObserver.GetOrigin());actors.Insert(m_ERRObserver);return true; } bool ERR_Probe(float now) { if(m_ERRStarted<0)m_ERRStarted=now; if(now=m_ERRLog){m_ERRLog=now+15000;PrintFormat("ERR TRAFFIC PROGRESS: cars=%1 spawned=%2",m_Cars.Count(),m_Serial); foreach(ERR_CivilianCar record:m_Cars)if(record.Car)PrintFormat("ERR TRAFFIC STATE: prefab=%1 ready=%2 finished=%3 agents=%4 orders=%5 distance=%6", record.Car.GetPrefabData().GetPrefabName(),record.Ready,record.Finished,record.Group.GetAgentsCount(),record.Orders.Count(),vector.DistanceXZ(record.Route[0],record.Car.GetOrigin()));} foreach(ERR_CivilianCar traffic:m_Cars) { if(!traffic.Ready || traffic.Released || !traffic.Car || !traffic.Driver)continue; if(traffic.Group.GetFaction().GetFactionKey()!="CIV" || traffic.Seat.GetOccupant()!=traffic.Driver)continue; if(m_Mode.EnemyFaction().IsFactionEnemy(traffic.Group.GetFaction()) || traffic.Group.GetFaction().IsFactionEnemy(m_Mode.EnemyFaction())){Print("ERR TRAFFIC FAIL: hostile civilian relation",LogLevel.ERROR);return true;} BaseWeaponManagerComponent inventory=BaseWeaponManagerComponent.Cast(traffic.Driver.FindComponent(BaseWeaponManagerComponent)); array weapons={};if(inventory)inventory.GetWeaponsList(weapons); if(!inventory || !weapons.IsEmpty()){Print("ERR TRAFFIC FAIL: unarmed driver check",LogLevel.ERROR);return true;} if(!m_ERRFault) { m_ERRFault=true;traffic.ClearOrders();traffic.ProgressPosition=traffic.Car.GetOrigin();traffic.ProgressAt=now-61000; Drive(traffic,now); if(traffic.Retries!=1 || traffic.Orders.Count()!=2){Print("ERR TRAFFIC FAIL: lost-order recovery",LogLevel.ERROR);return true;} Print("ERR TRAFFIC PASS: production retry restored both native S1203 route orders after injected order loss"); } if(!m_ERRReady) { if(vector.DistanceXZ(traffic.Route[0],m_ERRObserver.GetOrigin())<1000){Print("ERR TRAFFIC FAIL: close spawn",LogLevel.ERROR);return true;} SCR_GarbageSystem garbage=SCR_GarbageSystem.GetByEntityWorld(traffic.Car); if(!garbage || garbage.Insert(traffic.Car,1) || garbage.Insert(traffic.Driver,1)){Print("ERR TRAFFIC FAIL: managed entities not protected from native garbage",LogLevel.ERROR);return true;} Print("ERR TRAFFIC PASS: native garbage collector refuses managed car and driver"); m_ERRReady=true;Print("ERR TRAFFIC PASS: native civilian car/driver, neutral and unarmed; hidden start beyond 1 km"); } if(!m_ERRMoved && vector.DistanceXZ(traffic.Route[0],traffic.Car.GetOrigin())>25) { m_ERRMoved=true;m_ERRLeave=true; Print("ERR TRAFFIC PASS: civilian drives more than 25 m natively along fixed road route"); Print("ERR TRAFFIC FIXTURE: observer leaves; wait for production cleanup grace"); } } if(m_ERRMoved && m_Cars.IsEmpty()) { Stop();Print("ERR TRAFFIC PASS: all unclaimed traffic retired after observer departure and production grace");return true; } if(now-m_ERRStarted>240000){PrintFormat("ERR TRAFFIC FAIL: deadline cars=%1 spawned=%2",m_Cars.Count(),m_Serial);return true;} return false; } } modded class ArmaReforgerScripted { protected bool m_ERRTrafficDone; override void OnUpdate(BaseWorld world,float timeslice) { super.OnUpdate(world,timeslice);ERR_GameMode mode=ERR_GameMode.Get(); if(m_ERRTrafficDone || !world || !Replication.IsServer() || !mode || !mode.Active())return; if(mode.Phase()==ERR_Phase.PRISON)mode.Transition(ERR_Phase.RADIO_SEARCH); if(mode.CivilianTraffic() && mode.CivilianTraffic().ERR_Probe(world.GetWorldTime())){m_ERRTrafficDone=true;Print("ERR TRAFFIC COMPLETE");} } } // Private native fixture: sentinel events exercise real invokers without fake players. [BaseContainerProps(configRoot: true)] modded class SCR_EditorManagerCore { protected int m_ERRProbeEvents; protected bool m_ERRProbeComplete; protected override void OnPlayerRegistered(int playerID) { if (playerID == -919) { m_ERRProbeEvents++; return; } super.OnPlayerRegistered(playerID); } protected override void OnPlayerDisconnected(int playerID) { if (playerID == -919) { m_ERRProbeEvents++; return; } super.OnPlayerDisconnected(playerID); } [Friend(SCR_ReconnectComponent)] protected override void OnPlayerSpawn(int playerID, IEntity controlledEntity) { if (playerID == -919) { m_ERRProbeEvents++; return; } super.OnPlayerSpawn(playerID, controlledEntity); } protected override void OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData) { if (instigatorContextData.GetVictimPlayerID() == -919) { m_ERRProbeEvents++; return; } super.OnPlayerKilled(instigatorContextData); } protected override void OnPlayerDeleted(int playerID, IEntity player) { if (playerID == -919) { m_ERRProbeEvents++; return; } super.OnPlayerDeleted(playerID, player); } protected override void OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) { if (playerId == -919) { m_ERRProbeEvents++; return; } super.OnPlayerRoleChange(playerId, roleFlags); } protected void ERR_ProbeEvents(SCR_BaseGameMode mode, int expected, string label) { m_ERRProbeEvents = 0; mode.GetOnPlayerRegistered().Invoke(-919); mode.GetOnPostCompPlayerDisconnected().Invoke(-919, 0, 0); mode.GetOnPlayerSpawned().Invoke(-919, null); mode.GetOnPlayerKilled().Invoke(new SCR_InstigatorContextData(-919, null, null, Instigator.CreateInstigatorGM(), true)); mode.GetOnPlayerDeleted().Invoke(-919, null); mode.GetOnPlayerRoleChange().Invoke(-919, 0); if (m_ERRProbeEvents == expected) Print("ERR EDITOR PASS: " + label); else PrintFormat("ERR EDITOR FAIL: %1 expected=%2 actual=%3", label, expected, m_ERRProbeEvents); } override void ERR_SetTerrainModeEvents(SCR_BaseGameMode mode, bool attach) { super.ERR_SetTerrainModeEvents(mode, attach); if (attach) GetGame().GetCallqueue().CallLater(ERR_ProbeAttached, 1000, false, mode); } protected void ERR_ProbeAttached(SCR_BaseGameMode mode) { if (m_ERRProbeComplete) return; m_ERRProbeComplete = true; Print("ERR EDITOR PASS: automatic Nogova takeover calls editor handover"); // Keep fake player events away from unrelated game systems. Only this private // playerless fixture clears listeners, then tests the actual production bind. mode.GetOnPlayerRegistered().Clear(); mode.GetOnPostCompPlayerDisconnected().Clear(); mode.GetOnPlayerSpawned().Clear(); mode.GetOnPlayerKilled().Clear(); mode.GetOnPlayerDeleted().Clear(); mode.GetOnPlayerRoleChange().Clear(); super.ERR_SetTerrainModeEvents(mode, true); ERR_ProbeEvents(mode, 6, "all six native editor event subscriptions deliver"); super.ERR_SetTerrainModeEvents(mode, true); ERR_ProbeEvents(mode, 6, "repeat attach does not duplicate editor listeners"); super.ERR_SetTerrainModeEvents(mode, false); ERR_ProbeEvents(mode, 0, "replacement can detach for lifecycle cleanup"); super.ERR_SetTerrainModeEvents(mode, true); ERR_ProbeEvents(mode, 6, "reattach restores normal editor lifecycle"); Print("ERR EDITOR COMPLETE"); } }