int main(){ using Rules=ERR_HQMountedInterceptRules; ERR_HQBelief belief;Array reserved;vector a={1,2,3},b={4,5,6};float score=0,ha=0,hb=0; vector origin={1000,10,1000},velocity={0,0,4},seed={1000,10,1300}; auto pair=[&](Array p){return Rules::PairFromPolyline(p,origin,velocity,seed,reserved,a,b,score,ha,hb);}; auto empty=[&](){assert(a==vector::Zero&&b==vector::Zero);}; // Real arc interpolation over a90-degree bend, not straight interpolation // between the road's endpoints (which would put both escorts off the road). assert(pair({{900,10,1300},{1000,10,1300},{1000,10,1400}})); assert(a==vector(970,10,1300)&&b==vector(1000,10,1330)); assert(std::abs(ha-90)<.001&&std::abs(hb)<.001); assert(vector::DistanceXZ(a,b)>42&&vector::DistanceXZ(a,b)<43); // Arc span alone is insufficient on a bend-back/hairpin. assert(!pair({{970,10,1300},{1000,10,1300},{1000,10,1301},{970,10,1301}}));empty(); assert(!pair({{980,10,1300},{1019.9f,10,1300}}));empty(); assert(pair({{980,10,1300},{1020,10,1300}})&&vector::DistanceXZ(a,b)==40); // A road aligned with travel must not push a partner behind the300m floor. assert(pair({{1000,10,1250},{1000,10,1450}})); assert(a==vector(1000,10,1300)&&b==vector(1000,10,1360)); assert(pair({{1000,10,1450},{1000,10,1250}})); assert(a==vector(1000,10,1300)&&b==vector(1000,10,1360)); // Actual sloped segment retains height for subsequent bridge validation. assert(pair({{900,5,1300},{1100,15,1300}})); assert(a==vector(970,8.5,1300)&&b==vector(1030,11.5,1300)); // Degenerate segments are harmless but a wholly degenerate road has no span. assert(pair({{900,10,1300},{900,10,1300},{1100,10,1300}})); assert(!pair({{1000,10,1300},{1000,10,1300}}));empty(); assert(!pair({{900,10,1300},{NAN,10,1300},{1100,10,1300}}));empty(); assert(!pair(Array(1025,{1000,10,1300})));empty(); assert(!pair({}));empty();assert(!pair({{1000,10,1300}}));empty(); auto good=Array{{900,10,1300},{1100,10,1300}}; velocity={0,0,0};assert(!pair(good));empty();velocity={0,0,4}; seed.x=NAN;assert(!pair(good));empty();seed={1000,10,1300}; origin.x=NAN;assert(!pair(good));empty();origin={1000,10,1000}; reserved={{970,10,1380}};assert(pair(good)); reserved={{970,10,1379.99f}};assert(!pair(good));empty(); reserved={{NAN,10,1380}};assert(!pair(good));empty(); reserved=Array(129,{10000,10,10000});assert(!pair(good));empty();reserved.clear(); for(float z:{1290.f,1901.f,700.f}){seed.z=z;assert(!pair({{900,10,z},{1100,10,z}}));empty();}seed.z=1300; BaseRoad road;road.points=good;game.ai.manager.roads={&road}; int q=game.ai.manager.queries; assert(Rules::SelectPair(&belief,10000,reserved,a,b));assert(game.ai.manager.queries==q+1); assert(a==vector(970,10,1300)&&b==vector(1030,10,1300)); assert(ERR_SettlementSafety::calls==2&&ERR_ConvoyPlacement::calls==2); auto select=[&](){a={1,2,3};b={4,5,6};bool ok=Rules::SelectPair(&belief,10000,reserved,a,b);if(!ok)empty();return ok;}; // Second position cannot escape settlement, water/collision or bridge checks. int pc=ERR_ConvoyPlacement::calls;ERR_SettlementSafety::rightClear=false;assert(!select());assert(ERR_ConvoyPlacement::calls==pc);ERR_SettlementSafety::rightClear=true; pc=ERR_ConvoyPlacement::calls;ERR_ConvoyPlacement::rightClear=false;assert(!select());assert(ERR_ConvoyPlacement::calls==pc+2);ERR_ConvoyPlacement::rightClear=true; pc=ERR_ConvoyPlacement::calls;ERR_ConvoyPlacement::water=true;assert(!select());assert(ERR_ConvoyPlacement::calls==pc+1);ERR_ConvoyPlacement::water=false; pc=ERR_ConvoyPlacement::calls;ERR_Actors::rightHeight=7;assert(!select());assert(ERR_ConvoyPlacement::calls==pc);ERR_Actors::rightHeight=10; road.points={{900,20,1300},{1100,20,1300}};assert(!select());road.points=good; // Reject a pair assembled from two short unrelated roads, even when their // endpoints could have formed a geometrically spaced chord. BaseRoad left,right;left.points={{960,10,1300},{980,10,1300}};right.points={{1020,10,1300},{1040,10,1300}};game.ai.manager.roads={&left,&right};assert(!select()); game.ai.manager.roads={&road};road.width=5.99;assert(!select());road.width=NAN;assert(!select());road.width=6; // All pre-query gates remain cheap; one permitted pair call is one query. q=game.ai.manager.queries;belief.HasVelocity=false;assert(!select());belief.HasVelocity=true; Replication::server=false;assert(!select());Replication::server=true; reserved.resize(129);assert(!select());reserved.clear(); assert(game.ai.manager.queries==q); game.ai.available=false;assert(!select());game.ai.available=true;assert(game.ai.manager.queries==q); // Road count bound refuses before any point arrays are read. game.ai.manager.roads=Array(129,&road);int reads=BaseRoad::reads;assert(!select());assert(BaseRoad::reads==reads); game.ai.manager.roads=Array(128,&road);assert(select());assert(BaseRoad::reads==reads+128); // Total4096 segment allowance includes irrelevant/degenerate vertices; an // earlier valid pair cannot leak through once later roads exhaust the cap. BaseRoad big,tail;big.points=Array(1024,{900,10,1300});big.points.back()={1100,10,1300};tail.points=Array(5,{900,10,1300});tail.points.back()={1100,10,1300}; game.ai.manager.roads={&big,&big,&big,&big,&tail};assert(select()); tail.points.insert(tail.points.begin(),{900,10,1300});pc=ERR_ConvoyPlacement::calls;assert(!select());assert(ERR_ConvoyPlacement::calls==pc); // Pair failure still permits unchanged singleton selection in a separate // call; this explicitly consumes the caller's second survey budget. road.points={{995,10,1300},{1005,10,1300}};game.ai.manager.roads={&road};q=game.ai.manager.queries; assert(!select());vector singleton;assert(Rules::Select(&belief,10000,reserved,singleton));assert(singleton==vector(1000,10,1300)&&game.ai.manager.queries==q+2); }