{ "scope": "Visual inspection of one native ordinary inventory opening, after bounded keyboard input. Not item transfer, repeated refresh, full escape or multiplayer acceptance.", "source_archive": "docs/evidence/game-2026-09-19-180423-inventory-ready", "source_image": "err-input-a75280fda4494a0ca7b14a693cf310e9-open.bmp", "source_sha256": "f5334992d04e21f521562d2f60f16050efa0706470a52bb27d0de915d3403ef5", "png_sha256": "3192f1ba6631f1545954cf01cb686922548f820ab53920c4d605c461ce33351e", "conversion": "Lossless BMP to PNG; identical decoded mode, dimensions and pixel bytes.", "dimensions": [ 1280, 720 ], "observed": [ "Character preview is visible.", "Vicinity grid and nearby supply crate icon are visible.", "Clothing/equipment storage panels and item slots are visible.", "Loading spinner and blur overlay are absent.", "The escape-prison hint remains visible over the lower character preview." ], "native_initialization": "pending=1 stage=6 hitZones=5 overlay=1, then pending=0 stage=7 hitZones=7 overlay=0; two validated absent-overlay observations precede capture.", "native_errors": 0, "input_exercise_verified": true, "cleanup_confirmed": true, "release_qualified": false, "pending": [ "Item transfer and selection usability", "Repeated open/close and storage-list refresh without wrapper growth", "Remote clients and complete normal-input escape" ] }