#ifdef WORKBENCH class ERR_CrashProbeSites : ERR_CrashSites { protected int m_Captured; protected int m_ExpectedStock; protected bool m_DestroyedGrant; bool WaitingCorrectly() { return !m_Stopped && m_Attempts==0 && Count()==0; } protected override void Fill() { if(false) { m_DestroyedGrant=true;ERR_Actors.DeleteSpawned(m_Item); Print("ERR CRASH: removed first issued rifle before insertion to test spent-grant handling"); } super.Fill(); } void ProofCamera() { vector point=At(0).Position; vector camera[4];vector eye=point+"10 12 -16"; Math3D.DirectionAndUpMatrix(vector.Direction(eye,point+"0 2 0"),"0 1 0",camera);camera[3]=eye; GetGame().GetCameraManager().SetCamera(m_Camera); m_Camera.SetWorldTransform(camera);m_Camera.SetFOVDegree(65);m_Camera.SetDirty(true);m_Camera.ApplyTransform(0); } void ReportCamera() { Print("ERR CONTENT STAGE: 2");System.MakeScreenshot("$logs:crash-helicopter"); } protected SCR_ManualCamera m_Camera; void ERR_CrashProbeSites(ERR_GameMode mode) { m_Mode = mode; } protected override bool Ready() { return true; } protected override bool Survey(out vector point, out float heading) { if(Count()==0 && m_Attempts==1) { point="11180.619 0 11534.291";heading=0;float floor; if(Separated(point) && m_Terrain.Clear(point,heading,11,0.6,floor,5)) {point=ERR_Actors.Ground(point);return true;} } return super.Survey(point,heading); } protected override bool Create(vector point, float heading) { m_HeliChance = 100; bool created=super.Create(point, heading); m_ExpectedStock=m_Loot.Count(); return created; } void Begin() { if(m_Mode.Settings().Get("crashLootMode")!=1){Fail("random mode not default");return;} array planned={}; foreach(int quality:{0,29,30,64,65,89,90,99}) { ERR_CrashLoot.QualityPlan(quality,planned); int count=planned.Count(); bool valid=count>=20 && count<=58; if(quality<30)valid=count>=1 && count<=4; else if(quality<65)valid=count>=2 && count<=4; else if(quality<90)valid=count>=6 && count<=22; if(!valid){Fail("quality plan boundaries");return;} } int selected; if(!ERR_CommandArguments.Selection("crashLootMode","random",selected) || selected!=1){Fail("random command");return;} if(!ERR_CommandArguments.Selection("crashLootMode","custom",selected) || selected!=0){Fail("custom command");return;} m_Mode.Settings().Set("crashLootMode",1); Print("ERR SMOKE PASS: default random, native poor-to-rich plans and mode command aliases"); m_Mode.Settings().Set("crashSiteCount",1); m_Mode.Settings().Set("crashRifleCount",3); m_Mode.Settings().Set("crashMagazineCount",4); m_Mode.Settings().Set("crashAntiAirChancePercent",100); m_Mode.Settings().Set("crashRocketChancePercent",100); Start(); GetGame().GetCallqueue().CallLater(Check,1000,true); } void Fail(string text) { Print("ERR SMOKE FAIL: crash sites " + text,LogLevel.ERROR); GetGame().GetCallqueue().Remove(Check); Stop(); } void Check() { PrintFormat("ERR CRASH PROGRESS: count=%1 captured=%2 stopped=%3 consumed=%4 attempts=%5 item=%6",Count(),m_Captured,m_Stopped,m_Consumed,m_Attempts,m_ItemIndex); Print("ERR CRASH TERRAIN: " + m_Terrain.Rejection()); if(m_Skipped>0){Fail("unexpected skipped slot");return;} if(Count()<=m_Captured || !At(m_Captured).Ready)return; ERR_CrashSite site=At(m_Captured); if(!site.Wreck || Vehicle.Cast(site.Wreck) || site.Wreck.FindComponent(VehicleControllerComponent)){Fail("repairable vehicle");return;} vector low, high;site.Wreck.GetBounds(low,high); float bottom=site.Wreck.GetOrigin()[1]+low[1]; if(Math.AbsFloat(bottom-site.Position[1])>0.02){Fail("helicopter ground contact");return;} ParticleEffectEntity smoke=ParticleEffectEntity.Cast(site.Smoke); if(!smoke || !smoke.HasActiveParticles()){Fail("inactive smoke");return;} if(site.Stock.Count()!=m_ExpectedStock){Fail("maximum crate stock count="+site.Stock.Count().ToString());return;} int rifles, mags, rockets, aa; foreach(IEntity item:site.Stock) { string path=item.GetPrefabData().GetPrefabName(); if(path.Contains("Rifle_"))rifles++; if(path.Contains("Magazine_"))mags++; if(path.Contains("Ammo_Rocket"))rockets++; if(path.Contains("FIM92_Stinger.et")) { aa++;if(!ERR_EnemyLoadoutCatalog.Loaded(item)){Fail("unloaded AA");return;} } } if(m_LootMode!=1 || m_ExpectedStock<1 || m_ExpectedStock>58){Fail("random loot dispatch");return;} PrintFormat("ERR SMOKE PASS: crash %1 random crate: rifles=%2 magazines=%3 rockets=%4 AA=%5 static wreck and active smoke",m_Captured,rifles,mags,rockets,aa); if(!m_Camera) { EntitySpawnParams params=new EntitySpawnParams(); m_Camera=SCR_ManualCamera.Cast(GetGame().SpawnEntity(SCR_ManualCamera,GetGame().GetWorld(),params)); GetGame().GetCameraManager().SetCamera(m_Camera); } vector camera[4];vector eye=site.Position+"18 10 22"; Math3D.DirectionAndUpMatrix(vector.Direction(eye,site.Position+"0 2 0"),"0 1 0",camera);camera[3]=eye;m_Camera.SetWorldTransform(camera);m_Camera.SetVerticalFOV(65); GetGame().GetCallqueue().CallLater(ProofCamera,100,true); GetGame().GetCallqueue().CallLater(ReportCamera,2000,false); m_Captured++; if(m_Captured==1)GetGame().GetCallqueue().CallLater(Done,5000,false); } void Done() { GetGame().GetCallqueue().Remove(Check); GetGame().GetCallqueue().Remove(ProofCamera); if(Count()!=1 || !m_Stopped){Fail("finite completion");return;} ERR_AdminMenu.Open(); GetGame().GetCallqueue().CallLater(MenuDone,5000,false); } void MenuDone() { Print("ERR SMOKE COMPLETE: random crash-site loot"); } } modded class SCR_RespawnSystemComponent { override void UpdateLoadingPlaceholder(float dt) { super.UpdateLoadingPlaceholder(dt); if(m_wLoadingPlaceholder)m_wLoadingPlaceholder.SetVisible(false); } } modded class ERR_AdminMenu { override void OnMenuOpen() { super.OnMenuOpen(); ShowPage(ERR_AdminPage.CRASH_SITES); if(!ERR_ProbeNavigation(ERR_AdminPage.CRASH_SITES))Print("ERR SMOKE FAIL: crash menu bounds",LogLevel.ERROR); Print("ERR CONTENT STAGE: 4"); } } modded class ERR_GameMode { protected ref ERR_CrashProbeSites m_CrashProbe; protected bool m_CrashActive; protected override void StartScenario() {} override bool Active() { return m_CrashActive; } protected override void EOnInit(IEntity owner) { super.EOnInit(owner); if(SCR_Global.IsEditMode() || !Replication.IsServer())return; GetGame().GetCallqueue().CallLater(CrashBegin,7000,false); } void ActivateCrash() { if(!m_CrashProbe.WaitingCorrectly()) {Print("ERR SMOKE FAIL: preparation waiting",LogLevel.ERROR);return;} ERR_Settings loaded=new ERR_Settings(); if(loaded.Get("crashLootMode")!=1 || loaded.Get("crashSiteCount")!=1 || loaded.Get("crashRifleCount")!=3 || loaded.Get("crashMagazineCount")!=4) {Print("ERR SMOKE FAIL: persisted crash settings",LogLevel.ERROR);return;} Print("ERR SMOKE PASS: preparation waits, settings saved and reloaded");m_CrashActive=true; } void CrashBegin() { m_CrashProbe=new ERR_CrashProbeSites(this);m_CrashProbe.Begin();OnStop().Insert(m_CrashProbe.Stop); GetGame().GetCallqueue().CallLater(ActivateCrash,3000,false); } } #endif