....... ---------------------------------------------------------------------- Ran 7 tests in 0.283s OK .............. ---------------------------------------------------------------------- Ran 14 tests in 2.572s OK .... ---------------------------------------------------------------------- Ran 4 tests in 0.333s OK .... ---------------------------------------------------------------------- Ran 4 tests in 0.065s OK PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval .................. ---------------------------------------------------------------------- Ran 18 tests in 2.075s OK ..... ---------------------------------------------------------------------- Ran 5 tests in 1.179s OK PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate ......... ---------------------------------------------------------------------- Ran 9 tests in 0.012s OK .... ---------------------------------------------------------------------- Ran 4 tests in 0.168s OK PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested ........ ---------------------------------------------------------------------- Ran 8 tests in 0.012s OK PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once PASS: actual short-cast hit, upward support normal, no self support and no dynamic support PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries PASS: requested guard population requires complete physical conscious membership before deadline ...................................... ---------------------------------------------------------------------- Ran 38 tests in 0.020s OK .......... ---------------------------------------------------------------------- Ran 10 tests in 0.002s OK ..... ---------------------------------------------------------------------- Ran 5 tests in 1.018s OK PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries ... ---------------------------------------------------------------------- Ran 3 tests in 0.001s OK PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring ..... ---------------------------------------------------------------------- Ran 5 tests in 0.538s OK . ---------------------------------------------------------------------- Ran 1 test in 0.428s OK PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset ............... ---------------------------------------------------------------------- Ran 15 tests in 2.060s OK .............................................. ---------------------------------------------------------------------- Ran 46 tests in 0.810s OK PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds PASS: migrated aircraft availability policy (controller migration still pending) PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate) All remaining repository checks passed after the disk-quota interruption.