{ "10": "Compiler rejected callback argument casing; no runtime claim.", "11": "Compiler rejected forward modded-class method call; no runtime claim.", "12": "Handshake prefab lacked runtime RDB registration; managers remained unconditionally replicated. Manually ended after failure; supervisor final reason is generic deadline after relay closed, cleanup succeeded.", "13": "Indexed prefab and streamable managers allowed handshake, but generated faction delegates and player spawn components initialized without required managers. This approach is not integrated.", "14": "Native game mode registration occurs before the script constructor; current-mode lookup already returns the incoming mode. Capturing original managers earlier is being tested separately.", "15": "Replicated property index was unavailable during RplLoad; failed faction binding disconnected the client. Superseded by paired serialization prefix.", "16": "Prefix and catalog deferral removed VM exceptions; delayed old loadout unregister still emitted a script error.", "17": "Released all old component singletons by identity; identity initialization still preceded factions, and native radio teardown later cleared the world radio pointer.", "18": "Prefab-data constructor guard skipped cleanup; rejected. Dedicated takeover entity class used instead.", "19": "Dedicated class and faction-aware identity initialization passed client script/manager checks; radio pointer still became null after native old radio teardown.", "20": "Retained original radio manager. Client received takeover mode, all native managers and new component owners remained valid for the observation; zero client script errors. Backend-disabled server withheld player spawn for missing real identity.", "21": "Final-files diagnostic failed compilation due forward modded-class method lookup. No runtime claim.", "22": "Final-files diagnostic failed compilation due forward modded-class member lookup. Diagnostic moved after implementation; no runtime claim.", "23": "Final cleaned client implementation passes manager and faction-cache checks with zero client script errors across restart, but restart exposed an authority handover gap: native player creation occurred while no game mode existed, leaving the client without a controller. Not a passing connected-player restart; superseded by immediate replacement when registrations clear.", "25": "Same-update replacement removed the artificial empty-mode gap, but server component singleton constructors retained original components. Stopped after initial diagnostics; no restart claim.", "26": "Releasing the first component set exposed a previously untested stale support-station manager. Three support-station VM exceptions. Stopped; owned client cleaned and prefix verified idle; relay reports ConnectionRefusedError because test was stopped early.", "28": "Expanded manager diagnostic attempted GetOwner on native SCR_RespawnSystemComponent, which has no such method. Compile failure in test-only code; replaced with direct component comparison.", "29": "Controller recreation and all manager/cache samples pass across connected restart, but full client log contains two transient faction RplLoad VM exceptions before takeover mode arrives. NOT a clean restart pass. Explicit replication-parent dependencies added next.", "30": "Two successive private client launches connect and receive controllers, with stable managers and no client SCRIPT errors. This candidate predates explicit hierarchy fix for connected restart; backend disabled, no soldier-spawn claim.", "31": "PASS full log audit: explicit replication-parent dependencies eliminate transient faction deserialization exceptions. Two prison phases, connected native restart, controller recreated, all server/client manager and faction-cache checks pass. Zero client script errors; only two expected missing-backend-identity server errors. No authenticated soldier spawning.", "32": "PASS final files: explicit original standalone-delegate removal plus replication hierarchy, fresh client join, connected restart and controller recreation. Full-log assertions reject any unexpected SCRIPT errors/VMs; all native/component/faction-cache samples pass. Backend-disabled spawn refusal remains intentional." }