{ "result": "Expected fixture assumption disproved: the admitted protected prisoner survives Kill and becomes unconscious; existing fixture then falsely requires death.", "observed": [ "Kill override called with alive=1 revivable=1 unconscious=0", "Queued knockout invoked and returned", "250ms sample alive=1 revivable=1 unconscious=1", "Four-second old fixture assertion native damage kills prisoner fails" ], "early_workbench_reload_reproduced": false, "earlier_reload_cause": "Still unknown; do not attribute the historical early reload to this fixture mismatch.", "production_changed": false, "diagnostic_only_patch": "instrumentation.patch", "source_scope": "Four instrumented files on a frozen copy, no gameplay policy changes", "cleanup_confirmed": true, "release_qualified": false }