{ "conclusion": "Fixture starts patrol movement observation during intentional production prison freeze. Correct fixture through actual canonical UnlockPrison before creating movement probe. Not a demonstrated site-patrol movement or search-radius production defect.", "evidence": [ "console has phase 0->1 and no RADIO_SEARCH entry before timeout", "ERR_PrisonAI.ERR_HoldForPrison disables mission enemies through PRISON; callback releases on RADIO_SEARCH", "original patrol-hq step0 branch creates ERR_NativePatrolProbe before unlock" ], "change": "One WORKBENCH branch adds successful UnlockPrison(m_ERRSmokePlayer) and resulting RADIO_SEARCH check before allocation; failure returns without movement probe.", "unchanged": [ "production prison AI/gameplay/mission rules", "180000ms movement deadline", "five ordered completions and >=8m displacement", "native queue/route", "existing observer damage protection", "420000ms overall fixture deadline" ], "scope": "New test executes exact branch; native unlock/damage/constructor boundaries doubled. Existing actual prison hold/release and canonical progression tests pass. Current native outcome remains unproven until root rerun. Earlier September passes are historical, not evidence against current opening policy." }