PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces PASS: actual fixed-post admission reserves only stationary guards from HQ retasking and tightens their defend radius PASS: production site classification accepts structures/descriptors and excludes industrial props, fragments, flags, ruins and vehicles PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation