{ "log": "console.log", "smoke_completions": 0, "assertions_passed": 0, "script_or_runtime_failures": [], "engine_errors": [], "missing_end_screen": [], "scope": "ordinary game startup with an explicitly requested bounded private input experiment; see input_exercise for sent-input and native-proof results; no full escape, multiplayer or FPS qualification", "local_participant_verified": true, "scenario_header_verified": true, "verified_header_projects": [ "chat" ], "game_module_defines": [ "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG", "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG" ], "workbench_undefined": true, "normal_mission_ready": true, "unexpected_smoke_fixture": false, "failed": false, "ready": true, "failure_observed_during_polling": false, "input_observation": { "nonce": "1e85ace87d88491dbf311c2512e50edb", "read_only": true, "input_sent": false, "sampler_complete": true, "queued": true, "ready": true, "finished": true, "cancelled": false, "sample_count": 396, "record_count": 400, "inventory_open_observed": false, "inventory_close_observed": false, "capture_requests": [ "baseline" ], "movement": { "action_observed": false, "physical_motion_observed": false, "released_input_observed": false, "max_horizontal_displacement": 0.0 }, "transitions": [ { "sample": 0, "real_ms": 30028, "world_ms": 7822.83, "event": "QUEUED" }, { "sample": 18, "real_ms": 32195, "world_ms": 9970.36, "event": "READY" }, { "sample": 20, "real_ms": 32514, "world_ms": 10269.9, "event": "CAPTURE_REQUEST baseline" }, { "sample": 396, "real_ms": 75092, "world_ms": 52867.7, "event": "FINISHED observation-bound" } ], "errors": [], "scope": "native read-only sampler lifecycle only; no generated input, movement success, inventory usability, screenshot file verification, manual playtest or multiplayer claim" }, "input_exercise": { "requested": true, "verified": true, "input_sent": true, "gameplay_qualified": false, "scope": "private relative mouse and W input with independently observed interior prison approach; no held action, gate exit, full escape or multiplayer qualification", "sha256": "4d57c6f3d2ef1053a5c2c614a6059225eb54c6ec86fb1318b2942d06d7c19391", "archive_file": "input-proof.json", "approach_proof": { "verified": true, "errors": [], "scope": "one private ordinary-input approach to the interior prison gate waypoint; no unlock, escape, visual, multiplayer or FPS qualification", "held_action_verified": false, "escape_verified": false, "first_sample": 45, "last_sample": 286, "native_duration_ms": 27199, "path_metres": 4.741409335176305, "target": [ 6092.77, 211.444, 7155.5 ], "final_distance_metres": 0.49040799340990665, "pulse_count": 9, "turn_count": 14, "geometry": { "verified": true, "errors": [], "scope": "same-session native gate/input/camera telemetry and stable prison/lock geometry only; no approach, held-action completion, visual or multiplayer qualification", "approach_verified": false, "held_action_verified": false, "start_sample": 45, "end_sample": 286, "native_duration_ms": 27199, "snapshot_count": 242, "geometry_max_drift_metres": 0.0, "prison": [ 6090.0, 211.444, 7160.0 ], "gate": [ 6090.0, 211.344, 7154.0 ], "context": [ 6092.77, 213.226, 7154.0 ], "radius": 2.0, "gate_forward": [ 0.0, 0.0, 1.0 ], "initial_context_distance_metres": 6.469450981343299, "final_context_distance_metres": 2.67236617999883 } } } }