{ "feature": "Automatic standard-catalog equipment on eligible enemy AI", "defaults": { "automaticEquipmentChancePercent": 25, "scope": "all active faction and general item catalogs", "selection": "uniform per distinct eligible resource GUID" }, "repository_check": "passed", "native_feature_assertions": "passed", "native_mod_weapon": "19:47:55.984 SCRIPT : ERR SMOKE PASS: enemy-loadout discovered mod rifle={D1C2025018E98EA2}Prefabs/Weapons/Rifles/AK74M/Rifle_AK74M_b10m_b19n.et", "native_inventory_result": "19:48:06.015 SCRIPT : ERR SMOKE PASS: enemy-loadout automatic catalog item and spare-slot rifle still carried; both matching magazine insertions completed", "native_source_unchanged": true, "native_cleanup_confirmed": true, "native_full_checker_exit": 1, "native_full_checker_limitation": "Feature fixture completed with zero script/runtime failures; strict checker rejects existing localization and asset-property errors. See archived raw console.", "unverified": [ "Dedicated multiplayer runtime for this new feature", "Every third-party weapon and custom inventory system", "Automatic use as the AI primary weapon; the grant uses a spare slot" ], "mod_compatibility_boundary": "Only supported enabled arsenal metadata in the scenario catalogs; not arbitrary uncataloged Workshop prefabs.", "prior_runs": { "native1": "Fixture completed; source changed during run, not final proof", "native2": "Final production controller passed vanilla gun/item/ammo insertion; strict checker asset errors", "native3": "Final fixture additionally selected and inserted a discovered mod rifle; exact final sources unchanged" }, "deployment": "Local source only. No publication or RKS 2 changes." }