"""Actual native convoy ownership/waypoint policy with small engine API doubles.""" import os,re from pathlib import Path from policy_harness import ROOT,run,body path=Path(os.environ.get('ERR_CONVOY_SERVICE',str(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c'))) source=path.read_text();code=source[source.index('class ERR_ConvoyVehicle'):source.index('class ERR_ConvoyCargoCallback')] code=re.sub(r'//[^\n]*','',code).replace('class ERR_ConvoyVehicle','struct ERR_ConvoyVehicle').replace('ref ','').replace('protected ','') code=code.replace('array','Array').replace('array','Array').replace('array','Array') for typ in ['Vehicle','SCR_AIGroup','IEntity','BaseCompartmentSlot','AIWaypoint','ERR_GameMode','ERR_ForceRoute','ERR_ForceRecord','AIAgent','ERR_ConvoyCombatState','ERR_ConvoyInterceptOrder','ERR_ConvoyReceipt','ERR_InterceptVehicleFootprint']: code=re.sub(r'\b'+typ+r' ([A-Za-z_]\w*)',typ+r'* \1',code) for obj in ['Waypoint','Group','Entity','mode','record','agent','member','route','Combat','order','detour','m_InterceptWaypoint','m_InterceptGroup','InterceptOrder','m_InterceptFootprint','Footprint','hq']: code=re.sub(r'\b'+obj+r'\.',obj+'->',code) for cls in ['SCR_EntityHelper','ERR_Actors','ERR_ConvoyRules','ERR_Resources','CompartmentAccessComponent','vector']: code=code.replace(cls+'.',cls+'::') code=code.replace('AIWaypoint.Cast(', 'static_cast(').replace('Seats[i].','Seats[i]->').replace('Forces().','Forces()->').replace('Command().','Command()->').replace('foreach (','for (').replace('null','nullptr').replace('\n}\n','\n};\n') code=code.replace('ERR_HQ.Cast(mode->Command())','mode->Command()').replace('ERR_HQ hq;', 'ERR_HQ hq=nullptr;') code=code.replace('int attributed;', 'int attributed=0;') code=re.sub(r'\b(bool|int|float|[A-Za-z_]\w*\*) ([A-Za-z_]\w*);',r'\1 \2 {};',code) service='\n'.join(body(path, x) for x in ('protected bool InterceptEligible(', 'bool InterceptCurrent(', 'bool ReserveIntercept(', 'bool ApplyIntercept(', 'void ReleaseIntercept(')) service=service.replace('protected ','').replace('foreach (','for (').replace('null','nullptr') for typ in ['ERR_ConvoyTask','ERR_ConvoyInterceptOrder','ERR_ConvoyVehicle','ERR_ForceRecord','AIWaypoint']: service=re.sub(r'\b'+typ+r' (?=\w)',typ+'* ',service) for obj in ['task','order','unit','record','other','existing','claimed','m_Mode','hq','Footprint','Entity','detour']: service=service.replace(obj+'.',obj+'->') for obj in ['Receipt','Route','Combat']: service=service.replace(obj+'.',obj+'->') service=service.replace('ERR_HQ.Cast(m_Mode->Command())','m_Mode->Command()').replace('unit->Index.ToString()', 'std::to_string(unit->Index)') service=service.replace('Forces().','Forces()->').replace('task->Vehicles[order->VehicleIndex].','task->Vehicles[order->VehicleIndex]->') service=service.replace('ERR_ForceRules.','ERR_ForceRules::').replace('ERR_ForceKind.','ERR_ForceKind::') for cls in ['ERR_ConvoyResources','ERR_Actors','ERR_Resources','SCR_EntityHelper']: service=service.replace(cls+'.',cls+'::') service=service.replace('AIWaypoint.Cast(', 'static_cast(').replace('GetPrefabData().','GetPrefabData()->') service='struct ERR_ConvoyReceipt{bool Consumed=true;std::string SourceId="original";Array Records={7,8,9,10,11,12};}; struct ERR_ConvoyTask{bool Stopped=false,Ready=true;ERR_ConvoyReceipt* Receipt;ERR_ForceRoute* Route;Array Vehicles;};struct Service{ERR_GameMode* m_Mode;bool current=true;Arraym_Tasks;bool Current(){return current;}'+service+'};' run(r''' #include #include #include #include #include struct vector{float x=0,y=0,z=0;bool operator!=(vector b){return x!=b.x||y!=b.y||z!=b.z;}static float DistanceXZ(vector a,vector b){return std::hypot(a.x-b.x,a.z-b.z);}}; templatestruct Array:std::vector{using std::vector::vector;int Count(){return this->size();}bool IsEmpty(){return this->empty();}void Insert(T v){this->push_back(v);}void Clear(){this->clear();}bool Contains(T v){return std::find(this->begin(),this->end(),v)!=this->end();}}; struct SCR_AIGroup;struct Vehicle;struct ERR_ConvoyCombatState{bool Held=false;}; struct IEntity{bool alive=true,player=false,awake=true;Vehicle* vehicle=nullptr;SCR_AIGroup* group=nullptr;IEntity* parent=nullptr;IEntity* GetParent(){return parent;}}; struct AIAgent{IEntity* actor=nullptr;IEntity* GetControlledEntity(){return actor;}int lod=0;void SetPermanentLOD(int value){lod=value;}}; struct AIWaypoint:IEntity{float radius=0;void SetCompletionRadius(float value){radius=value;}bool IsWithinCompletionRadius(SCR_AIGroup* group);}; struct SCR_AIGroup:IEntity{bool within=false;AIWaypoint* current=nullptr;int lod=0,faction=1,removes=0,adds=0;Array agents;int GetFaction(){return faction;}void SetPermanentLOD(int value){lod=value;}void GetAgents(Array& out){out=agents;}void RemoveWaypoint(AIWaypoint*){removes++;}void AddWaypoint(AIWaypoint*){adds++;}}; bool AIWaypoint::IsWithinCompletionRadius(SCR_AIGroup* group){return group->within;} struct PrefabData{std::string name="escort";std::string GetPrefabName(){return name;}}; struct Vehicle:IEntity{vector position;PrefabData prefab;bool knownPrefab=true;PrefabData* GetPrefabData(){return knownPrefab?&prefab:nullptr;}vector GetOrigin(){return position;}}; // Footprint double controls native geometry identity, not road-selection behavior. struct ERR_InterceptVehicleFootprint{IEntity* root=nullptr;bool valid=true,matches=true;bool Valid(){return valid;}bool Matches(IEntity* e){return valid&&matches&&e==root;}}; namespace ERR_ConvoyResources{std::string VehiclePrefab(int index){assert(index==4);return "{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et";}} struct BaseCompartmentSlot{IEntity* occupant=nullptr;IEntity* GetOccupant(){return occupant;}}; namespace ERR_ForceKind{const int CONVOY=3;} struct ERR_ForceRecord{SCR_AIGroup* Group=nullptr;std::string SourceId="original-vehicle-0";int Id=7,Kind=3;bool Physical=true,Eliminated=false,Pinned=true;}; struct Ledger{ERR_ForceRecord record;ERR_ForceRecord* FindGroup(SCR_AIGroup*){return &record;}}; struct Command{bool ReleaseConvoySurvivors(SCR_AIGroup*){return false;}int token=400001;int LogisticsToken(SCR_AIGroup*){return token;}int unregistrations=0;void UnregisterGroup(SCR_AIGroup*){unregistrations++;}}; using ERR_HQ=Command*;struct ERR_ConvoyReceipt; struct ERR_GameMode{struct Ledger ledger;struct Command command;int EnemyFaction(){return 1;}struct Ledger* Forces(){return &ledger;}struct Command* Command(){return &command;}}; struct ERR_ForceRoute{Array points;int Count(){return points.size();}vector At(int i){assert(i>=0&&ialive;}bool CanFight(IEntity* a){return Alive(a)&&a->awake;}bool Player(IEntity* a){return a&&a->player;}SCR_AIGroup* Group(IEntity* a){return a?a->group:nullptr;}IEntity* Spawn(int,vector){spawns++;return fail?nullptr:new AIWaypoint();}} namespace ERR_Resources{int MoveWaypoint(){return 1;}} namespace CompartmentAccessComponent{IEntity* GetVehicleIn(IEntity* a){return a?a->vehicle:nullptr;}} namespace ERR_ConvoyRules{inline bool captured=false;bool Captured(Vehicle*,SCR_AIGroup*){return captured;}bool PartOf(IEntity* e,IEntity* root){int depth=0;while(e&&depth++<32){if(e==root)return true;e=e->GetParent();}return false;}} namespace SCR_EntityHelper{int deletes=0;void DeleteEntityAndChildren(AIWaypoint* p){deletes++;delete p;}} namespace ERR_ForceRules{bool Finite(float n){return std::isfinite(n);}bool FiniteVector(vector p){return Finite(p.x)&&Finite(p.y)&&Finite(p.z);}} struct ERR_ConvoyInterceptOrder{bool Armored=false;ERR_InterceptVehicleFootprint* Footprint=nullptr;int ConfirmedLosses=0;int Token=400001,VehicleIndex=0,BeliefId=1,BeliefRevision=1,ReportId=1;SCR_AIGroup* Group=nullptr;std::string SourceId="original";vector Position{700,0,0};float ObservedAt=1000,IssuedAt=1000,ExpiresAt=121000;}; ''' + code + service + r''' struct Case{ ERR_GameMode mode;Vehicle vehicle;SCR_AIGroup group;IEntity driver;AIAgent agent;BaseCompartmentSlot seat;ERR_ConvoyVehicle unit;ERR_ForceRoute route; Case(){mode.ledger.record.Group=&group;agent.actor=&driver;seat.occupant=&driver;unit.Seats.Insert(&seat);unit.Registered=true;unit.Entity=&vehicle;unit.Group=&group;unit.Driver=&driver;unit.Members.Insert(&driver);driver.vehicle=&vehicle;driver.group=&group;group.agents.Insert(&agent);route.points={{100,0,0},{300,0,0}};} }; struct InterceptCase:Case{Service service;ERR_ConvoyReceipt receipt;ERR_ConvoyTask task;ERR_ConvoyInterceptOrder order; InterceptCase(){service.m_Mode=&mode;task.Receipt=&receipt;task.Route=&route;task.Vehicles={&unit};service.m_Tasks={&task};order.Group=&group;} bool Reserve(){return service.ReserveIntercept(&task,&order,1000);}bool Apply(){return service.ApplyIntercept(&task,&order,2000);} }; int main(){ {InterceptCase f;f.unit.Tick(&f.mode,&f.route,0);float deadline=f.unit.LegDeadline;auto original=f.unit.Waypoint;assert(f.Reserve());f.service.ReleaseIntercept(&f.task,&f.order,2000);assert(f.unit.Waypoint==original&&f.unit.LegDeadline==deadline);} {InterceptCase f;f.unit.Tick(&f.mode,&f.route,0);float deadline=f.unit.LegDeadline;assert(f.Reserve());f.unit.Tick(&f.mode,&f.route,121000);assert(f.unit.LegDeadline==deadline);} {InterceptCase f;assert(f.Reserve());assert(f.Apply());f.service.ReleaseIntercept(&f.task,&f.order,5000);assert(f.unit.LegDeadline==605000&&!f.unit.Waypoint);} {InterceptCase f;f.unit.Tick(&f.mode,&f.route,0);auto route=f.unit.Waypoint;assert(f.Reserve());assert(f.unit.Waypoint==route&&!f.unit.InterceptActive); f.unit.Tick(&f.mode,&f.route,1500);assert(f.unit.Waypoint==route&&f.unit.RouteIndex==0);assert(f.Apply());assert(!f.unit.Waypoint&&f.unit.InterceptWaypoint&&f.unit.InterceptActive); assert(!f.Apply());f.group.within=true;f.unit.Tick(&f.mode,&f.route,3000);assert(f.unit.RouteIndex==0);f.vehicle.position=f.order.Position; f.unit.Tick(&f.mode,&f.route,4000);assert(f.unit.InterceptActive&&!f.unit.InterceptWaypoint&&f.unit.RouteIndex==0); f.unit.Tick(&f.mode,&f.route,120999);assert(!f.unit.Waypoint);f.group.within=false;f.unit.Tick(&f.mode,&f.route,121000);assert(!f.unit.InterceptToken&&f.unit.Waypoint&&f.unit.RouteIndex==0);assert(!f.Reserve());} {InterceptCase f;assert(f.Reserve());f.unit.Tick(&f.mode,&f.route,121000);assert(!f.unit.InterceptToken&&f.unit.Waypoint);} {InterceptCase f;assert(f.Reserve());f.group.within=true;f.unit.Tick(&f.mode,&f.route,1100);f.unit.Tick(&f.mode,&f.route,1200);assert(f.unit.RouteIndex==1);assert(f.Apply());assert(f.unit.RouteIndex==1);} for(int bad=0;bad<14;bad++){InterceptCase f; if(bad==0)f.order.Token=300001; if(bad==1)f.order.VehicleIndex=1; if(bad==2)f.order.ExpiresAt=121001; if(bad==3)f.order.Position.x=NAN; if(bad==4)f.order.IssuedAt=1001; if(bad==5)f.unit.Arrived=true; if(bad==6)f.unit.SupplyToken=100001; if(bad==7)f.unit.SupplyHeld=true; if(bad==8)f.unit.Combat->Held=true; if(bad==9)f.seat.occupant=nullptr; if(bad==10)f.mode.ledger.record.Id=99; if(bad==11)f.agent.actor=nullptr; if(bad==12)f.service.current=false; if(bad==13)f.mode.command.token=0; assert(!f.Reserve()&&!f.unit.InterceptToken&&!f.unit.InterceptWaypoint);} {InterceptCase f;assert(f.Reserve());assert(f.Apply());f.driver.alive=false;f.unit.Tick(&f.mode,&f.route,3000);assert(f.unit.Released&&!f.unit.InterceptToken&&!f.unit.InterceptWaypoint);} {InterceptCase f;assert(f.Reserve());assert(f.Apply());f.unit.Members.Clear();f.unit.Tick(&f.mode,&f.route,3000);assert(!f.unit.InterceptToken&&!f.unit.InterceptWaypoint);} {InterceptCase f;assert(f.Reserve());auto foreign=f.order;foreign.Token=400002;f.service.ReleaseIntercept(&f.task,&foreign,2000);assert(f.unit.InterceptToken==400001); f.unit.InterceptToken=400002;f.service.ReleaseIntercept(&f.task,&f.order,2000);assert(f.unit.InterceptToken==400002);} {InterceptCase f;assert(f.Reserve());assert(f.Apply());AIWaypoint foreign;f.unit.InterceptWaypoint=&foreign;f.service.ReleaseIntercept(&f.task,&f.order,3000);assert(f.unit.InterceptWaypoint==&foreign&&!f.unit.InterceptToken);} {InterceptCase f;assert(f.Reserve());f.order.Position.x++;assert(!f.Apply());f.service.ReleaseIntercept(&f.task,&f.order,3000);assert(!f.unit.InterceptToken&&!f.unit.Waypoint);} {InterceptCase f;assert(f.Reserve());ERR_Actors::fail=true;assert(!f.Apply()&&!f.unit.InterceptActive);ERR_Actors::fail=false;f.service.ReleaseIntercept(&f.task,&f.order,3000);assert(!f.unit.InterceptToken);} Case travel;travel.unit.Tick(&travel.mode,&travel.route,1000);assert(travel.group.adds==1&&travel.unit.Waypoint&&travel.unit.LegDeadline==601000); travel.unit.Tick(&travel.mode,&travel.route,2000);assert(travel.group.adds==1&&travel.unit.LegDeadline==601000); travel.vehicle.position={100,0,0};travel.group.within=true;travel.unit.Tick(&travel.mode,&travel.route,3000);assert(travel.unit.RouteIndex==1&&travel.group.adds==2&&travel.group.removes==1); travel.vehicle.position={300,0,0};travel.unit.Tick(&travel.mode,&travel.route,4000);assert(travel.unit.Arrived&&!travel.unit.Waypoint&&travel.group.removes==2); travel.unit.Tick(&travel.mode,&travel.route,5000);assert(travel.group.adds==2); // Native completion may use seated actors ahead of the vehicle origin; native // current WP can already be removed while the controller still owns its handle. Case offset;offset.unit.Tick(&offset.mode,&offset.route,1000);offset.vehicle.position={64.5,0,0};offset.group.within=true;offset.group.current=nullptr; assert(vector::DistanceXZ(offset.vehicle.position,offset.route.At(0))>35); offset.unit.Tick(&offset.mode,&offset.route,2000);assert(offset.unit.RouteIndex==1&&offset.group.adds==2&&offset.group.removes==1&&offset.unit.Waypoint); offset.group.within=false;offset.unit.Tick(&offset.mode,&offset.route,3000);offset.unit.Tick(&offset.mode,&offset.route,4000);assert(offset.unit.RouteIndex==1&&offset.group.adds==2&&offset.group.removes==1); // A close vehicle origin alone is not the native seated-group arrival predicate. Case notNative;notNative.vehicle.position={99,0,0};notNative.unit.Tick(¬Native.mode,¬Native.route,1000);notNative.unit.Tick(¬Native.mode,¬Native.route,2000);assert(notNative.unit.RouteIndex==0&¬Native.group.adds==1); Case supply;supply.unit.SupplyToken=100001;supply.unit.Tick(&supply.mode,&supply.route,1000);assert(supply.group.adds==1); // reservation alone does not deliver hold supply.unit.SupplyHeld=true;supply.unit.ClearOrder();supply.group.within=true;supply.unit.Tick(&supply.mode,&supply.route,700000);assert(supply.unit.RouteIndex==0&&!supply.unit.Released&&supply.group.adds==1); supply.unit.SupplyToken=0;supply.unit.SupplyHeld=false;supply.group.within=false;supply.unit.Tick(&supply.mode,&supply.route,701000);assert(supply.group.adds==2&&supply.unit.RouteIndex==0); supply.unit.Release(&supply.mode);assert(supply.unit.SupplyToken==0&&!supply.unit.SupplyHeld); Case held;held.unit.Tick(&held.mode,&held.route,1000);held.unit.Combat->Held=true;held.unit.ClearOrder();held.group.within=true;assert(!held.unit.Order(&held.route,2000)&&held.group.adds==1); held.unit.Tick(&held.mode,&held.route,700000);assert(held.unit.RouteIndex==0&&held.group.adds==1&&!held.unit.Released&&!held.unit.Waypoint); held.driver.alive=false;held.unit.Tick(&held.mode,&held.route,700001);assert(held.unit.Released&&!held.unit.Combat->Held); Case timeout;timeout.unit.Tick(&timeout.mode,&timeout.route,1000);timeout.unit.Tick(&timeout.mode,&timeout.route,601000);assert(timeout.unit.Released&&!timeout.unit.Waypoint&&timeout.mode.command.unregistrations==1&&!timeout.mode.ledger.record.Pinned); timeout.unit.Release(&timeout.mode);timeout.unit.Tick(&timeout.mode,&timeout.route,999999);assert(timeout.mode.command.unregistrations==1&&timeout.group.adds==1&&timeout.group.lod==-1&&timeout.agent.lod==-1); for(int reason=0;reason<6;reason++){ Case lost;lost.unit.Tick(&lost.mode,&lost.route,1000); if(reason==0)lost.driver.alive=false; if(reason==1)lost.driver.player=true; if(reason==2)lost.driver.vehicle=nullptr; if(reason==3)lost.group.faction=2; if(reason==4)lost.vehicle.alive=false; if(reason==5)lost.driver.group=nullptr; lost.unit.Tick(&lost.mode,&lost.route,2000);assert(lost.unit.Released&&!lost.unit.Waypoint&&lost.mode.command.unregistrations==1); assert(lost.unit.Entity==&lost.vehicle&&lost.unit.Group==&lost.group&&lost.unit.Members[0]==&lost.driver); } Case failed;ERR_Actors::fail=true;failed.unit.Tick(&failed.mode,&failed.route,1000);assert(failed.unit.Released&&failed.group.adds==0);ERR_Actors::fail=false; } ''') print('PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement')