{ "result": "Bounded production travel fixture implemented and compiled; native qualification failed at fixed travel deadline. No demonstrated production defect or completion claim.", "scope": "WORKBENCH-only diagnostics; production AI and original workspace unchanged; no package refresh, commit or publication.", "source_sha256": { "addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyTravelProbe.c": "32e6074e912491f2643a24cb44311b9fe5b069c76e4e94a45e7409ac82d36507", "addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "104c56794ffe90e61af6b35a4998d02fae7a68e2787092a88dbcedc3246d6ab6", "tools/headless_workbench.py": "75a08fe705044a4ce6707933f9d20b7fe4b852c97bbd8447e455346b9d2a696b", "tools/check.py": "a708cf2a3e03cec02b4ab1b68b8de467c42eabd651ebc33d7b30c23063d6511f", "tests/test_native_supply_travel.py": "045c055e96ba5a19bb79406fa1ae29ca2afac6ed0770801b5623d692087e01de", "tests/test_native_supply_travel_hook.py": "d92f80c44d5a3095ac16d539569d99d951e5bd865e904c65e91d5d6682bc0af9", "tests/test_native_supply_travel_runner.py": "4c7e1eb4de6bec932f7462a68f4597908c4c53a279521499ff28e64ed8053e3a" }, "authored_source_count": 421, "native": { "archive": "docs/evidence/native-2026-10-03-supply-travel", "launch_source_sha256": "b9853cc099f4e2eb5d41a3837bed554010b227034f9d74fe8dd6c5c4bb196eb4", "assertion_pass_calls": 453, "unique_pass_messages": 35, "probe_presence_repeat_calls": 419, "smoke_completions": 0, "script_failures": 1, "engine_error_entries": 14, "engine_error_overlap": "Includes the same one smoke failure plus13 installed-resource errors; not14 additional independent engine problems.", "result": "test-failed", "admitted": "first naturally ready production task; six original vehicles, eight original groups and25 original actors", "moved20m_slots": [ 0, 1, 5 ], "not_witnessed20m_slots": [ 2, 3, 4 ], "baseline": "first-ready observation, never spawn coordinates", "terminal": "fixed180s travel expiry; original task Ready, notStopped, tactics fighting state1", "identity_limit": "No original roster/record/seat/driver validation failed through last pre-deadline observation; deadline check precedes validation on terminal poll.", "cleanup_confirmed": true, "source_unchanged_after_run": true, "external_inputs_unchanged": true, "display": "headless Gamescope 1280x720/30Hz", "audio": "silent sink and per-test-stream mute" }, "fixture_interventions": [ "Existing scripted canonical prisoner preparation", "Only admitted observer damage handling temporarily disabled; exact component/prior flag retained and restored via Stop/failure", "UnlockPrison; ordinary automatic HQ startup, budget, routes, radio and enemy perception retained", "No injected contact, manual convoy StartOne, stock replenishment, enemy protection, teleport or movement; no successful final reset reached" ], "bounds": { "admission_ms": 120000, "travel_ms": 180000, "whole_fixture_ms": 420000, "runner_seconds": 480, "rounds": 1 }, "offline": { "full_suite_programs": 297, "full_suite_exit": 0, "full_suite_inputs_unchanged": true, "scope": "Full suite precedes the reviewed strong-local cleanup and harness invariant. Four relevant programs then pass on corrected source; other suite inputs unchanged.", "corrected_source_focused_programs": 4, "probe_negative_mutations_caught": 5, "cleanup_lifetime": "Static Enforce strong-reference invariant plus actual behavioral C++ hook checks; raw pointers do not reproduce engine managed lifetimes." }, "preservation": { "original_tracked_files": 533, "original_tracked_hashes_unchanged": true, "prior_candidate_files": 429, "prior_candidate_hashes_unchanged": true, "cached_index_sha256": "670073db5d7531aca4466cc9d2827d10a46bfcfbd35f27ac97724de9d2fd3725", "baseline_existing_files": 10608, "modified_existing_files_before_docs": [ "addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c", "tools/check.py", "tools/headless_workbench.py" ] }, "remaining": [ "All-six physical travel prefix remains unqualified", "Native tactics/reboarding/full-route/interception/resupply not qualified by this run", "Complete human escape, remote multiplayer/JIP/reconnect/twelve players, manual UI, comparativeFPS and cleanrelease remain pending" ], "next": "Do not repeat this contact-constrained run or weaken identity/contact/deadline rules to manufacture success. Combat suspended column travel under production policy; this is not proof of a driving defect. Continue concrete base-gameplay work; any later travel qualification must explicitly account for ordinary combat and its evidence scope." }