{ "implemented": "Count total active/pending commitments once after cleanup, retasking and investigation for the final pursuit selection pass; increment on each newly committed idle unit. Hunting and global limits remain separate.", "equivalence_scenarios": 360, "operation_count_scope": "Only repeated Assigned() scans in the final selection/commit subpass; excludes cleanup, eligibility and scoring.", "controlled_workload": { "beliefs": 64, "units": 128, "new_orders": 0, "prior_unit_visits": "more than10000", "new_unit_visits": 128 }, "old_source_compiled_regression_failure": true, "independent_increment_removal_mutation_compiled_failure": true, "independent_mutation_raw_log_retained": false, "regression_programs_passed": 273, "native_evidence": "native-2026-10-02-hq-planner-budget", "native_assertions": 63, "native_rounds": 1, "native_script_failures": 0, "retained_installed_resource_errors": 13, "native_scope": "Frozen current-source compilation and normal scripted escape integration; not a native performance measurement or real multiplayer test.", "cleanup_confirmed": true, "preservation": { "original_missions": { "files": 533, "unchanged": true }, "existing_playtest": { "files": 409, "unchanged": true }, "inherited_unstaged": { "files": 61, "preserved": true } }, "fps_improvement_demonstrated": false, "release_qualified": false, "remaining": [ "Human full escape", "Real multiplayer/JIP/reconnect/spectators", "Physical maintenance/resupply qualification", "Equivalent-workload FPS", "Clean packaging/release" ] }