# Changelog Latest published Workshop version: **0.0.139** ## 2026-11-03 — Spectator body camera and player names - Spectator cycling now includes your own unconscious body, with ground-level framing and orbit controls. - The statistics dashboard now shows player names alongside their account IDs. ## 2026-11-01 — Dedicated-server names - Server-name telemetry now reads the running dedicated-server configuration before checking lobby metadata. ## 2026-11-01 — Statistics dashboard - Added a private statistics webpage with server win/loss records, last received reports, mission details, player totals and event history, with manual refresh. - Mission telemetry automatically reports server names and keeps dashboard labels updated when servers are renamed. ## 2026-11-01 — Checkpoints and reconnects - Added larger checkpoints with eight guards, extra sandbags and longer barrier approaches on wide roads. - Added separate small/large checkpoint counts and a road-width cutoff under Forces → Checkpoints. - Fixed saving mission settings on fresh profiles. - Returning players receive a fresh soldier when their reserved body is gone, until extraction begins. ## 2026-10-31 — Terrain mission text - Terrain takeover now shows Escape’s mission description on the loading screen instead of the original terrain scenario’s text. ## 2026-10-31 — Extraction finish - Escape statistics open after 30 seconds of airborne evacuation instead of a long flight across the escape boundary. - Rescue helicopters remain safely in place while the results screen is open. ## 2026-10-31 — Recovery forecast - All-down rounds now check whether anyone can wake within five minutes before starting the defeat countdown, while preserving usable self-epinephrine opportunities. ## 2026-10-30 — Passenger handbrake - The front passenger can hold Space to apply the handbrake and release it to let go. ## 2026-10-30 — Roadblocks, fuel pumps and garage vehicles - Added civilian cars and optional motorbikes to garages near exploring players, with gradual spawning, retention of used vehicles, and menu controls for count, chance, radius and spawn delay. - Reduced roadside checkpoint width and length to fit more locations while retaining four guards and a clear vehicle passage. - Fixed existing petrol-station pumps losing their refuelling service when Escape starts on a terrain scenario. ## 2026-10-30 — Community statistics delivery - Fixed rejected mission reports so wins, defeats and queued results can update community statistics. - Game servers now report the loaded island name in statistics instead of the Game Master scenario path. ## 2026-10-30 — Quieter AI traffic - Limited AI drivers to short horn beeps with a 30-second cooldown to reduce repeated honking. ## 2026-10-30 — Results reading time and spectator hints - Kept mission results open for two minutes before automatic restart. - Prevented objective hints from interrupting unconscious spectators and stabilized recovery messages to reduce repeated switching. ## 2026-10-30 — Results panel visibility - Fixed the blank end-of-mission panel so victory, failure and mission statistics are visible before restart. ## 2026-10-30 — Community mission statistics - Mission statistics now connect automatically on community servers without manual registration. - Server administrators can disable reporting under Mission → Statistics. - Victory and failure screens show the current map's wins, failures and win rate on this server and across all reporting servers. ## 2026-10-30 — Mission results - Added an after-mission summary with duration, kills, friendly kills, deaths, times downed and recoveries for each participant. - Results show who escaped and retain the records of players who disconnected. ## 2026-10-28 — Extraction landing zones - Extraction can use suitable clear ground anywhere on the terrain, including original Everon, without prioritizing airports. - Landing zones retain terrain, obstacle, aircraft-space and escape-boundary checks. ## 2026-10-28 — Starting supplies and mission statistics - Oversized starting weapons and other items remain available beside the backpack instead of delaying preparation and being removed. - Choose whether each starting item spawns inside the backpack or on the ground beside it, with separate quantities for each destination. - Added optional mission statistics reporting for starts, restarts, terrain, mods, player participation and mission results. - Statistics are enabled by default and can be disabled under Mission → Statistics; player escape records distinguish actual escapees from spectators. ## 2026-10-25 — Startup error screen - Failed mission starts now show an interactive error screen with a Return to main menu button. - Esc opens the normal pause menu from the error screen, so leaving no longer requires closing Arma. ## 2026-10-25 — Small-terrain startup - Fixed low-lying dry terrain being rejected during site placement, player spawning and mortar setup; water checks now use the actual ground surface. - Helicopter landing sites can use clear ground near roads and use the landing-pad flatness limit instead of the stricter camp limit. - Fixed aircraft clearance checks using the wrong ground height during extraction placement. ## 2026-10-24 — Placement on smaller terrains - Improved mission placement on small maps with shorter airport separation for prisons and support for terrain bounds down to 1 km. - Extraction searches can find a clear landing zone elsewhere when an airport has no suitable space. - Difficult terrain searches try more positions for longer before giving up. - Startup failures show their cause directly on the loading screen, including placement rejection reasons. ## 2026-10-21 — Radio intel progression - Radio intel unlocks after five distinct non-radio sites are fully identified; finding and using radios in person remains unrestricted. - Configure the requirement under Intel → Radio intel, with live progress and a zero option to disable it for the next round. - Early ordinary folders reveal other sites; fixed radio documents stay available and are read automatically after unlocking. ## 2026-10-21 — Recon drones, body burial and spectator camera - Players holding a shovel can bury dead bodies and their remaining equipment. - Added optional enemy reconnaissance drones using Realistic Combat Drones, responding to recent HQ sightings. - Configure the active drone limit and launch cooldown under HQ → Recon drones; disabled by default. - Buffered the full first-person spectator camera position to reduce shaking from remote character movement corrections. ## 2026-10-20 — Optional site map hints - Added an Intel menu option to show sites as question marks until intel identifies their types. ## 2026-10-20 — Safe intel cleanup - Removing used intel folders preserves enemies' ability to discover stolen documents. - Used ordinary folders are cleaned up even when no new locations remain to reveal. - Failed inventory cleanup retries safely without granting extra intel or deleting objective documents. ## 2026-10-20 — Hunter recovery and intel cleanup - Hunters with a blocked driver seat or failed reboarding can abandon the vehicle and continue on foot. - Hunters remember failed approach positions and pause before attempting another coordinated manoeuvre. - Ordinary intel folders are removed after revealing a location; objective documents are retained. ## 2026-10-17 — Fewer Šárka hunters - Set how many anger points are needed per Šárka in the mission menu. Higher values mean fewer cars. - Default: one car per three anger points, rounded down. Zero disables new waves. ## 2026-10-17 — Mission status readability - Fixed clipped status and journal text so long reports can be scrolled. - Fixed duplicated Šárka wave details and restored the hunting-patrol summary. ## 2026-10-17 — Mission menu navigation - Reorganized the mission menu with main tabs across the top and related submenus on the left. ## 2026-10-17 — Configurable Šárka hunters - Added a mission-menu setting for the number of Šárka special-forces cars per anger point. - Set cars per anger point to zero to disable new waves. Deployed teams remain. ## 2026-10-17 — Discord changelog test - Test notification for automatic mission changelogs. ## 2026-10-17 — Changelog notifications - Added automatic Discord changelogs for new mission updates.