Add independent extraction results and configurable mission clock
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@@ -42,7 +42,7 @@
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"id": "environment",
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"title": "Time, weather, lights and night options",
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"scope": "first-release",
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"status": "pending",
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"status": "partial",
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"original_scripts": [
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"Scripts/Game/AI/ScriptedNodes/Conditions/ESCT_AIDecoIsSunset.c",
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"Scripts/Game/Actions/ESCT_LightUserAction.c",
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@@ -55,8 +55,11 @@
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"Scripts/Game/Misc/ESCT_Weather.c",
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"Scripts/Game/UI/Menus/SetupMenuTabs/ESCT_EnvironmentTab.c"
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],
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"replacement_files": [],
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"remaining": "Provide independent environment settings and test their effects; current world uses vanilla defaults."
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"replacement_files": [
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"addons/core/Scripts/Game/ERR/ERR_TimeService.c",
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"docs/mission-time.md"
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],
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"remaining": "Local native start clock, saved 1\u201324x progression and migration checks pass. Remote clock agreement, date/weather choices, lighting and long-running day/night transitions still require validation."
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},
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{
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"id": "presentation_audio",
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@@ -261,10 +264,11 @@
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"Scripts/Game/UI/GameOverScreens/ESCT_GameOverScreenEscapistsUIComponent.c"
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],
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"replacement_files": [
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"addons/core/Scripts/Game/ERR/ERR_GameMode.c",
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"addons/core/Scripts/Game/ERR/ERR_ExtractionService.c",
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"addons/core/Scripts/Game/ERR/ERR_PlayerEscapeResult.c",
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"addons/core/Configs/ERR/GameOverScreens.conf"
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],
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"remaining": "Validate manual piloting, seating for twelve, partial escape, unconscious occupants, losses and results on remote clients."
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"remaining": "Physical twelve-character occupancy, isolated identity/partial results and local native result-widget checks pass. Manual piloting/boarding, real remote reconnect and empty-server flight, casualty loading and network loss/restart acceptance remain."
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},
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{
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"id": "objectives_intel",
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