Count occupied restarts as failed missions; sync published Workshop version
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2026-11-07 01:05:43 +01:00
parent 161100cf08
commit e421dcfc15
14 changed files with 640 additions and 50 deletions
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@@ -287,6 +287,9 @@ snapshots only. Spectators and temporary connection IDs are excluded. A mission
victory does not imply a personal escape. Startup failures, empty restarts and
interrupted sessions do not count as gameplay wins/losses or player attempts.
An interrupted mission can still have raw combat data in its detail snapshot.
New clients report occupied restarts as `defeat`, including recovery from the
last durable occupied checkpoint after a forced stop. Those explicit final
events count as failures and participant attempts; restart links alone do not.
Legacy missing counters remain null, with `missionsWithKills`,
`missionsWithFriendlyKills`, `missionsWithDeaths`, `missionsWithDowned` and