Count occupied restarts as failed missions; sync published Workshop version
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@@ -287,6 +287,9 @@ snapshots only. Spectators and temporary connection IDs are excluded. A mission
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victory does not imply a personal escape. Startup failures, empty restarts and
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interrupted sessions do not count as gameplay wins/losses or player attempts.
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An interrupted mission can still have raw combat data in its detail snapshot.
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New clients report occupied restarts as `defeat`, including recovery from the
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last durable occupied checkpoint after a forced stop. Those explicit final
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events count as failures and participant attempts; restart links alone do not.
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Legacy missing counters remain null, with `missionsWithKills`,
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`missionsWithFriendlyKills`, `missionsWithDeaths`, `missionsWithDowned` and
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