Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,7 +1,7 @@
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"""Execute actual gate observer bodies; fake only native boundaries, no engine claim."""
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import re
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from policy_harness import ROOT, body, run
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P=ROOT/'addons/core/Scripts/Game/ERR/ERR_OrdinaryGateObserver.c'
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P=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryGateObserver.c'
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def cpp(s):
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s=s.replace('protected ', '').replace('out bool held', 'bool& held').replace('out float ', 'float& ').replace('out bool ', 'bool& ')
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types=('ERR_GameMode','BaseWorld','PlayerController','IEntity','ERR_PlayerLife','PlayerManager','BaseUserAction','ERR_UnlockPrisonAction','UserActionContext')
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@@ -22,7 +22,7 @@ def cpp(s):
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s=s.replace('nonce.Length()', 'int(nonce.size())').replace('allowed.Contains(nonce[i])', '(allowed.find(nonce[i]) != string::npos)')
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return s.replace('null','nullptr').replace('string.Format(', 'Format(')
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accessor=cpp(body(P,'bool ERR_GateReadProgress('))
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shared='\n'.join(cpp(body(ROOT/'addons/core/Scripts/Game/ERR/ERR_OrdinaryInputObserver.c', signature)) for signature in ('static bool Nonce(', 'static bool HeldScope(', 'static bool PhaseAllowed('))
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shared='\n'.join(cpp(body(ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryInputObserver.c', signature)) for signature in ('static bool Nonce(', 'static bool HeldScope(', 'static bool PhaseAllowed('))
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methods='\n'.join(cpp(body(P,s)) for s in ('protected static bool Enabled(', 'static void Sample(', 'protected bool BindGate(', 'protected bool Context(', 'protected void Cancel(', 'protected bool CachedPermission(', 'protected static bool FiniteVector(', 'protected static string ChoiceIdentity(', 'protected void ObserveChoices(', 'protected void Observe('))
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run(r'''
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#include <cassert>
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