Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,7 +1,7 @@
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"""Exercise actual native convoy proof threshold and reject unsafe runner variants."""
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from policy_harness import ROOT, body, run
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import subprocess, sys
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p=ROOT/'addons/chat/Scripts/Game/ERR/ERR_NativeConvoyProbe.c'
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p=ROOT/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyProbe.c'
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s=p.read_text()
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method=body(p,'static bool MovementComplete(').replace('ERR_ForceRules.','ERR_ForceRules::')
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run('''
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@@ -27,7 +27,7 @@ assert 'record.Id == m_Task.Receipt.Records[i]' in s
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assert '!operation.Succeeded' in s and 'm_CargoBefore.Contains(item)' in s
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assert 'rifles == 8 && magazines >= 48' in s and 'CommittedBodies() <= 60' in s
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assert 'm_InitialLedger + 6' in s and s.count('!hq.StartConvoy()')==2
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smoke=(ROOT/'addons/chat/Scripts/Game/ERR/ERR_NativeSmoke.c').read_text()
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smoke=(ROOT/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c').read_text()
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assert 'm_ERRTestConvoy = outcome == "convoy"' in smoke and 'm_ERRSmokeStep = 106' in smoke
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runner=ROOT/'tools/headless_workbench.py'
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for extra in (['--project','core','--rounds','1','--timeout','600'],
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