Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -2,7 +2,7 @@
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from pathlib import Path
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import os,re
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from policy_harness import ROOT,run,body
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p=Path(os.environ.get('ERR_INFANTRY_TRANSFER_SOURCE',ROOT/'addons/ai/Scripts/Game/ERR/ERR_InfantryAmmoTransfer.c'))
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p=Path(os.environ.get('ERR_INFANTRY_TRANSFER_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryAmmoTransfer.c'))
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s=p.read_text()
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for forbidden in ('TrySpawn','DeleteEntity','SetOrigin','SetTransform','TryInsert','TryRemove','SetAmmoCount'):
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assert forbidden not in s,forbidden
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@@ -35,7 +35,7 @@ for name in ('OnComplete','OnFailed','OnAllComplete','OnAllFailed'):
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m=re.search(r'protected override void '+name+r'\(\) (\{[^\n]+\})',callback)
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callbacks.append('void ERR_InfantryAmmoCallback::'+name+'() '+m[1].replace('Transfer.','Transfer->'))
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# Integrate the actual coordinator transfer selector with this actual leaf.
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coordinator_path=Path(os.environ.get('ERR_INFANTRY_RESUPPLY_SOURCE',ROOT/'addons/ai/Scripts/Game/ERR/ERR_InfantryResupply.c'))
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coordinator_path=Path(os.environ.get('ERR_INFANTRY_RESUPPLY_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c'))
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transfer=body(coordinator_path,'protected void Transfer(float now)').replace('protected ','').replace('null','nullptr').replace('foreach (','for (')
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transfer=transfer.replace('ERR_HQAmmoSnapshot local','ERR_HQAmmoSnapshot* local')
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for name in ('ERR_Actors','ERR_HQAmmoSampler','ERR_InfantryAmmoTransfer','vector'):
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