Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -187,7 +187,7 @@ class GameRunnerTests(unittest.TestCase):
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runner.validate_paths(base/'source', base/'steam', compat, profile)
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def test_command_is_ordinary_game_with_explicit_successor_identity(self):
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for project, guid in [('core', '2528466DE220D91C'), ('chat', 'FA804F411BDDF2C6')]:
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for project, guid in [('core', '2528466DE220D91C'), ('chat', '2528466DE220D91C')]:
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command = runner.command_for(runner.ROOT, Path('/Steam'), Path('/compat'), Path('/profile'), project)
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self.assertEqual(command[command.index('--')+3], '/Steam/steamapps/common/Arma Reforger/ArmaReforgerSteam.exe')
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self.assertFalse(any('ArmaReforger_BE.exe' in arg or 'ArmaReforgerSteamDiag.exe' in arg for arg in command))
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@@ -213,17 +213,17 @@ class GameRunnerTests(unittest.TestCase):
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def test_ready_requires_game_module_without_workbench_and_normal_phase(self):
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module = 'SCRIPT : Module: Game; loaded 12x files; defines: "PLATFORM_WINDOWS,ENABLE_DIAG"; CRC32: a\n'
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phase = 'SCRIPT : Rereintroduced [mission]: phase 0 -> 1\nSCRIPT : ERR ORDINARY: header verified project=core systems=MissionSystems\nSCRIPT : ERR ORDINARY: local participant verified project=core phase=prison\n'
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phase = 'SCRIPT : Reintroduced [mission]: phase 0 -> 1\nSCRIPT : ERR ORDINARY: header verified project=core systems=MissionSystems\nSCRIPT : ERR ORDINARY: local participant verified project=core phase=prison\n'
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self.assertTrue(runner.game_evidence(module+phase)['ready'])
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self.assertFalse(runner.game_evidence(phase)['ready'])
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self.assertFalse(runner.game_evidence(module)['ready'])
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self.assertFalse(runner.game_evidence(module.replace('ENABLE_DIAG', 'WORKBENCH')+phase)['ready'])
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for error in ['SCRIPT (E): failure', 'RESOURCES (E): missing', 'ERR SMOKE PASS: fixture leaked', 'Rereintroduced: scenario preparation failed']:
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for error in ['SCRIPT (E): failure', 'RESOURCES (E): missing', 'ERR SMOKE PASS: fixture leaked', 'Reintroduced: scenario preparation failed']:
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self.assertTrue(runner.game_evidence(module+phase+error)['failed'])
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def test_startup_requires_selected_header_and_actual_systems_marker(self):
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module = 'SCRIPT : Module: Game; defines: "PLATFORM_WINDOWS"; CRC32: a\n'
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phase = 'SCRIPT : Rereintroduced [mission]: phase 0 -> 1\n'
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phase = 'SCRIPT : Reintroduced [mission]: phase 0 -> 1\n'
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core = 'SCRIPT : ERR ORDINARY: header verified project=core systems=MissionSystems\nSCRIPT : ERR ORDINARY: local participant verified project=core phase=prison\n'
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chat = 'SCRIPT : ERR ORDINARY: header verified project=chat systems=MissionSystems\nSCRIPT : ERR ORDINARY: local participant verified project=chat phase=prison\n'
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self.assertFalse(runner.game_evidence(module+phase, 'core')['ready'])
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@@ -238,7 +238,7 @@ class GameRunnerTests(unittest.TestCase):
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def test_world_without_normal_local_admission_is_not_ready(self):
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world = ('SCRIPT : Module: Game; defines: "PLATFORM_WINDOWS"; CRC32: a\n'
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'SCRIPT : Rereintroduced [mission]: phase 0 -> 1\n'
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'SCRIPT : Reintroduced [mission]: phase 0 -> 1\n'
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'SCRIPT : ERR ORDINARY: header verified project=core systems=MissionSystems\n')
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result = runner.game_evidence(world, 'core')
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self.assertTrue(result['scenario_header_verified'])
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