Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,12 +1,12 @@
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"""Execute one-shot startup timing and actual HQ dispatch boundary; no native claim."""
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from policy_harness import ROOT, body, run
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import re
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p=ROOT/'addons/ai/Scripts/Game/ERR/ERR_ConvoyStartup.c'
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p=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyStartup.c'
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s=p.read_text().replace('protected ','').replace('ERR_ForceRules.','ERR_ForceRules::')
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s=s[s.index('class ERR_ConvoyStartup'):].replace('void ERR_ConvoyStartup(bool enabled)','void Initialize(bool enabled)')
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s=s.replace('bool m_Enabled;', 'bool m_Enabled=false;').replace('bool m_Finished;', 'bool m_Finished=false;').replace('float m_Next;', 'float m_Next=0;')
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s=s.replace('class ERR_ConvoyStartup', 'struct ERR_ConvoyStartup').rstrip()+';'
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h=body(ROOT/'addons/ai/Scripts/Game/ERR/ERR_HQ.c','protected void AutomaticConvoy(')
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h=body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c','protected void AutomaticConvoy(')
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h=h.replace('protected ','').replace('null','nullptr').replace('Replication.','Replication::').replace('ERR_GameMode.','ERR_GameMode::')
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for name in ('m_Mode','m_ConvoyStartup'):h=h.replace(name+'.',name+'->')
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run(r'''
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