Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -1,7 +1,7 @@
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"""Execute actual footprint sampling and native query callback policy with API doubles."""
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import re
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from policy_harness import ROOT,body,run
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p=ROOT/'addons/ai/Scripts/Game/ERR/ERR_ConvoyPlacement.c'
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p=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyPlacement.c'
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code='\n'.join(body(p,s) for s in ('protected bool Occupancy(', 'static bool Terrain(', 'bool Clear('))
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code=code.replace('null','nullptr').replace('protected ','').replace('IEntity entity','IEntity* entity').replace('entity.GetVObject()', 'entity->GetVObject()')
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code=code.replace('TraceBox volume', 'TraceBox* volume').replace('volume.', 'volume->').replace('\"0 0.01 0\"', 'Vector(0,.01,0)')
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