Combine Workshop addon and fix prison startup

Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
This commit is contained in:
2026-09-20 16:42:52 +02:00
parent 7d94953b53
commit cab998fb64
513 changed files with 18940 additions and 862 deletions
+1 -1
View File
@@ -156,7 +156,7 @@ class PackedChatArchiveTests(unittest.TestCase):
for i,project in enumerate(archiver.ADDON_ORDER):
name,guid,deps=runner.PACKED_PROJECTS[project]
lines.extend([f"00 ENGINE : FileSystem: Adding package '{folder/project}/' (pak count: 1) to filesystem under name {name}", f"00 RESOURCES : ResourceDB: loading cache (id={i} name={name} path={folder/project}/resourceDatabase.rdb)"])
lines.extend(['00 SCRIPT : Module: GameLib; defines: "PLATFORM_WINDOWS"','00 SCRIPT : Module: Game; defines: "PLATFORM_WINDOWS"','00 SCRIPT : ERR ORDINARY: header verified project=chat systems=MissionSystems','00 SCRIPT : ERR ORDINARY: local participant verified project=chat phase=prison','00 SCRIPT : Rereintroduced [mission]: phase 0 -> 1'])
lines.extend(['00 SCRIPT : Module: GameLib; defines: "PLATFORM_WINDOWS"','00 SCRIPT : Module: Game; defines: "PLATFORM_WINDOWS"','00 SCRIPT : ERR ORDINARY: header verified project=chat systems=MissionSystems','00 SCRIPT : ERR ORDINARY: local participant verified project=chat phase=prison','00 SCRIPT : Reintroduced [mission]: phase 0 -> 1'])
return '\n'.join(lines)+'\n'
def test_chat_preserves_all_fifteen_artifacts_and_schema(self):
destination,status=archiver.archive(self.session,'packed-chat',self.root);self.assertEqual(status,0)