Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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@@ -2,8 +2,8 @@
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Native dispatch/storage and remote ownership remain separate tests.
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"""
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from policy_harness import ROOT,body,run
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admin=ROOT/'addons/core/Scripts/Game/ERR/ERR_AdminService.c'
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settings=ROOT/'addons/core/Scripts/Game/ERR/ERR_Settings.c'
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admin=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c'
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settings=ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c'
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rules='\n'.join(body(path,sig) for path,sig in ((admin,'static string CoreSetting('),(admin,'static bool Integer('),(settings,'static bool Valid(')))
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rules=(rules.replace('string ', 'std::string ').replace('out int ', 'int& ')
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.replace('text.Length()', 'int(text.size())').replace('.IsEmpty()', '.empty()')
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