Combine Workshop addon and fix prison startup

Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
This commit is contained in:
2026-09-20 16:42:52 +02:00
parent 7d94953b53
commit cab998fb64
513 changed files with 18940 additions and 862 deletions
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@@ -1,5 +1,12 @@
# Development playtest build — 20 September 2026
**Current layout:** all owned modules now live in `addons/core/addon.gproj`.
Use [single-mod setup and commands](single-mod.md) for current builds. Both
Workbench fixture selectors (`core` and `chat`) load that same project and require
the external dependencies. Five-addon and vanilla-only build instructions/results
below describe the historical layout.
For the latest five-addon source and packages with RHS/WCS/BMP, use the separate [road-interception handoff](../.build/playtest-2026-09-20-road-interception/README.md) and its player route. Core starts cleanly; the full external diagnostic reaches local prisoner admission but retains known localization errors. The instructions and evidence below describe an older vanilla-only snapshot.
The handoff below is the historical `5e74269` vanilla-only candidate. Current AI/Chat source requires the audited RHS/WCS/BMP closure; use [the external development build workflow](packed-external-development.md) for a fresh build. Do not identify this older handoff as the current mission.
@@ -93,7 +100,7 @@ Full companion scenario:
-addonsDir Z:/home/jakub/devel/escapistsrereintroduced/.build/playtest-2026-09-20/packages -addons FA804F411BDDF2C6 -profile Z:/home/jakub/devel/escapistsrereintroduced/.build/playtest-2026-09-20/profile-chat -errOrdinaryScenario chat -noSplash -noBackend -noSound -logconsole
```
The explicit ordinary launcher requests the native mission **header and MissionSystems**, once from the main menu. Do not substitute a bare `-world` load. The two headers are `{AD62322D5213C440}Missions/ERR_Everon_Base.conf` (“Rereintroduced: Everon Base (development)”) and `{C1E20667DCE324ED}Missions/ERR_Everon.conf` (“Rereintroduced: Everon (development)”). These names also identify the authored scenarios in the normal scenario menu. This local/offline setup uses `-noBackend`; it is not multiplayer hosting instructions. `-noSplash` avoids the separately documented stock splash path. These playtest arguments keep audio muted as requested and send no automated input. Quit through the game's normal menu before running another build/test.
The explicit ordinary launcher requests the native mission **header and MissionSystems**, once from the main menu. Do not substitute a bare `-world` load. The two headers are `{AD62322D5213C440}Missions/ERR_Everon_Base.conf` (“Reintroduced: Everon Base (development)”) and `{C1E20667DCE324ED}Missions/ERR_Everon.conf` (“Reintroduced: Everon (development)”). These names also identify the authored scenarios in the normal scenario menu. This local/offline setup uses `-noBackend`; it is not multiplayer hosting instructions. `-noSplash` avoids the separately documented stock splash path. These playtest arguments keep audio muted as requested and send no automated input. Quit through the game's normal menu before running another build/test.
| Package folder | Project | GUID | Successor dependencies |
| --- | --- | --- | --- |