Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
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# Private native addon packaging
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**Current layout:** all owned modules now live in `addons/core/addon.gproj`.
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Use [single-mod setup and commands](single-mod.md) for current builds. Both
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Workbench fixture selectors (`core` and `chat`) load that same project and require
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the external dependencies. Five-addon and vanilla-only build instructions/results
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below describe the historical layout.
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`tools/native_package.py` attempts the installed Workbench ResourceManager's real XPacker operation. It never publishes, changes addon identity, copies vanilla assets into the build input, or treats a development source ZIP as a PAK. A successful run produces **unqualified native package candidates**; resource contents, packed-only loading, gameplay and release acceptance remain separate.
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## First bounded attempt
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