Combine Workshop addon and fix prison startup
Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
This commit is contained in:
@@ -14,7 +14,7 @@ This does not qualify actual enemy visual perception, donor-to-gunner resupply (
|
||||
|
||||
## Original integration wiring
|
||||
|
||||
Keep the three new files, then make narrow changes to `addons/chat/Scripts/Game/ERR/ERR_NativeSmoke.c`:
|
||||
Keep the three new files, then make narrow changes to `addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c`:
|
||||
|
||||
1. Add `protected bool m_ERRTestMortarSalvo;` and `protected ref ERR_NativeMortarSalvoProbe m_ERRMortarSalvo;`.
|
||||
2. In `EOnInit`, set `m_ERRTestMortarSalvo = outcome == "mortar-salvo";`, and give it the same 330000 ms outer deadline as mortar-fire. Existing player-death flags must remain unchanged. Add `if (m_ERRMortarSalvo) m_ERRMortarSalvo.Stop();` to the existing `ERR_StopHQPatrol` cleanup.
|
||||
|
||||
Reference in New Issue
Block a user