Fix convoy coordination, AI combat and spectator recovery
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@@ -61,7 +61,8 @@ struct F {
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int main(){
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assert(Rules::QueueUpdate(true,false,0,0,1000,20000));assert(!Rules::QueueUpdate(true,false,0,0,1000,19999));
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assert(!Rules::QueueUpdate(false,false,0,0,1000,20000));assert(!Rules::QueueUpdate(true,true,0,0,1000,20000));
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assert(!Rules::QueueUpdate(true,false,4,0,1000,20000));assert(!Rules::QueueUpdate(true,false,0,0,1000,91000));
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assert(Rules::QueueUpdate(true,false,4,0,1000,20000));assert(Rules::QueueUpdate(true,false,5,0,1000,20000));
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assert(!Rules::QueueUpdate(true,false,6,0,1000,20000));assert(!Rules::QueueUpdate(true,false,0,0,1000,91000));
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assert(!Rules::QueueUpdate(true,false,0,0,22000,20000));
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F f;f.initial();assert(f.p.ReportKnown(&f.first));assert(!f.p.ReportKnown(&f.next));assert(!f.p.AllAccepted());
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assert(!f.p.AddObservation(1,1));assert(!f.p.AddObservation(2,0));assert(!f.p.AddObservation(0,100));
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